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Anatomy of a Texture

22 pointsby 2h agoagentlien.github.io
4 comments
2h agoHN ↗

I just uploaded a new article describing how a modern video game texture is stored in graphics memory, why it's done this way, and how it may differ between platforms.

It is called Anatomy of a Texture.

1h agoHN ↗

Fantastic read! Not even a hint of LLMisms.

47m agoHN ↗

Thank you. I put a lot of care and effort into explaining my own insights the way I felt they needed to be expressed in my own voice. Letting a machine replace those words would have ruined that premise.

44m agoHN ↗

Really enjoyed this, refreshing to read something passionate and hand written. I had no idea how much complexity existed in something as innocuous as handling textures between platforms.

Also pretty cool getting a glimpse into the work 505 does helping developers get their games in front of more people. I had no idea 505 was the publisher[0] for so many recognizable titles.

[0] https://en.wikipedia.org/wiki/List_of_505_video_games