when you have large code, bugs will find you. for example two uint16 vars globally declared one after another. adding them together to each other will produce an access to garbage memory after 5-6 additions. dumb code but a simple repro. i ran into its bug when working on eInk price tags a while back.
TIL about Dallas Semiconductor from this page.
Love Silicon Prairie lore.
SDCC has the best OSS 8051 compiler. It is buggy as hell, but it is free. Sometimes that is good enough.
I used it for some toy projects never ran into "bugs" as in this is just broken, but it's quirky for sure.
when you have large code, bugs will find you. for example two uint16 vars globally declared one after another. adding them together to each other will produce an access to garbage memory after 5-6 additions. dumb code but a simple repro. i ran into its bug when working on eInk price tags a while back.
Has worked well enough for me on 8051 and stm8
SDCC has been a nice resource for a variety of MCUs. I wish it had support for some of the 8-bit PIC chips like the PIC10 and PIC12... maybe one day!