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  18. Show HN: I wrote the code and let an LLM review it(jaysinh.dev ↗)
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  19. Where Motion Is Mistaken for Movement(medium.com/gurvinder372 ↗)
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  20. DeltaTensors: Git for model fine-tunes that also saves you storage
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  21. Compsci grads facing recession-like job prospects thanks to AI(theregister.com ↗)
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  22. A Cute Proof That Makes e Natural(poshenloh.com ↗)
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  23. Proof That Computers Can't Do Everything (The Halting Problem) [video](youtube.com ↗)
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  24. Lithography Machines (Proposal)(drive.google.com ↗)
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  25. Turn any Llama-server into a jev system one endpoint(github.com/khimaros ↗)
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  26. GSoC 2026: Port the Enlightenment desktop environment to NetBSD, part 2(netbsd.org ↗)
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  27. TXR: An Original, New Programming Language for Convenient Data Munging(nongnu.org ↗)
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  28. Meta's Muse Is Better at Surveilling Than Helping Me(wired.com ↗)
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  29. OSS, security and Funding: libjpeg-turbo
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  30. Grit your teeth and ship it(seangoedecke.com ↗)
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Grit your teeth and ship it

4 pointsby 1h agoseangoedecke.com
1 comments
54m agoHN ↗

For the past two years or so I've been trying to follow this philosophy too, preferring to ship (that is, publish) my hobby projects as soon as they are even remotely useful for someone, and it more or less works for something that can be published e.g. as a website.

For apps, it's a whole different story: app reviewers won't let incomplete apps in their stores, and even for compete apps filling in all the paperwork (privacy policy, support contacts, age ratings and whatnot) can easily take a day (or more, if you're doing it for the first time). I kinda bite the bullet and work on making my whatever prototype into a publishable MVP, but that part often feels just like work and not like a fun project as it's supposed to be.