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Grim Fandango Puzzle Document (1996) [pdf]

83 pointsby 1h agogameshelf.jmac.org
14 comments
59m agoHN ↗

I found Grim Fandango in a pile of discounted games as a tween in the 2000s. There was a cool skeleton in a suit on the front cover, so I bought it based on that.

Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.

Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.

Thank you for linking OP, this made my morning.

26m agoHN ↗

I played the demo and it's been at the top of my "to play" list for decades. For one reason or another, I just never have yet. Majora's Mask is also at the top.

4m agoHN ↗

Not to be a downer about a masterpiece game but…the demo ends right before the game starts proffering anti-logic puzzles.

24m agoHN ↗

I have never played through Grim Fandangoo in full, but in my peer group memes from this game permeated so thoroughly that when I see a pigeon I will too often end up shouting at it, "Run you pigeons! It's Robert Frost".

40m agoHN ↗

Is this a walkthrough or a game design document?

As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.

30m agoHN ↗

Looks like Tom Schafer style; I find him whimsical and funny in all of his communication. I don't think it's a stretch that this aspect extends to nom-public communications.

22m agoHN ↗

It's a game design document.

My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin.

11m agoHN ↗

The small square box at the very end of the document, with accompanying text, is just delightful:

To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]

All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.

I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.

9m agoHN ↗

Always fascinating to peek behind the curtain at how these classics were built. Grim Fandango had some truly brilliant, and occasionally maddening, puzzles.

7m agoHN ↗

Ahha, this document came to my attention last night from this video [0] that bubbled in my YouTube recs - I don't know if it's the same for OP or just a coincidence, but I highly recommend it too:

GDC Talk: "One Page Designs", by Stone Librande

https://www.youtube.com/watch?v=E9_wLks1kAg