Hacker News

New stories

Live mirror
30 storiesupdated just nowView source snapshot
  1. Bsdkrun: A Firecracker-style MicroVM for BSD/Linux guests, built on libkrun(github.com/tsirysndr ↗)
    discuss
  2. Unix Year 2038 problem and the art of underestimating(buzzsprout.com ↗)
    discuss
  3. Adversarial examples for fast hash functions(thomasahle.com ↗)
    discuss
  4. Hackathons in the vibe coding era: our token economics experiment(quesma.com ↗)
    discuss
  5. Show HN: Jeeva – A modular trading engine for mid-frequency trading using Jev(github.com/saratangajalaoffl ↗)
    discuss
  6. Use your computer the right way: tmux(chappelle.dev ↗)
    discuss
  7. Ask HN: What's hardest about keeping PII out of unnecessary systems?
    discuss
  8. In September, AI generated code has made up 17.25% of all Linux Kernel patches(twitter.com/lundukejournal ↗)
    discuss
  9. CSS features you can use today with no build step(flaviocopes.com ↗)
    discuss
  10. Show HN: Bridgeflare – Replace Docker with Cloudflare(github.com/ianrumac ↗)
    discuss
  11. Kit foxes show adaptive compromise characteristics under intraguild predation(nature.com ↗)
    1comments
  12. ChatGPT Pets(chatgpt.com ↗)
    discuss
  13. Disney+: New user agreement allows ads before movies in all subscriptions(consumerrights.wiki ↗)
    discuss
  14. Cracking Software with AI(apsecurity.dev ↗)
    discuss
  15. Show HN: A fact-checker where the model can't fabricate a quote(grounnel.vercel.app ↗)
    discuss
  16. I'm eventually going to want a "casual" browser passkey system(utcc.utoronto.ca ↗)
    discuss
  17. Project sadak – user data breached
    1comments
  18. Show HN: I run five micro-SaaS products on one Mac Mini, billed in USDC(watchtbot.site ↗)
    discuss
  19. I build a Nokia brick app instead of buying a dumbphone(chatgpt.site ↗)
    1comments
  20. Show HN: Boxy – Design System and Agent Skill for interfaces with square corners(avestura.dev ↗)
    discuss
  21. Exploring the scalable matrix extension of the Apple M4 processor(github.com/tzakharko ↗)
    discuss
  22. Commodore Phone Update(commodore.net ↗)
    discuss
  23. Running cloud credit management locally through notifications(github.com/astralchemist ↗)
    discuss
  24. Ask HN: Tutorial/Book on Building a Desktop Windowing System
    discuss
  25. How Big Tech Runs Tech Projects and the Curious Absence of Scrum (2021)(pragmaticengineer.com ↗)
    discuss
  26. Phineas Gage(wikipedia.org ↗)
    discuss
  27. Can Skills Learned in Games Transfer to Real-World Work?(latent.space ↗)
    1comments
  28. Show HN: A global music video channel like 90s MTV Select(selectm.tv ↗)
    discuss
  29. Methods, Provenance and Limitations Documentation for Asteroid Approach Reports(zenodo.org ↗)
    discuss
  30. Apple Fitness+ Layoffs Reported Ahead of Potential 'Major' Changes(macrumors.com ↗)
    discuss

Grim Fandango Puzzle Document (1996) [pdf]

116 pointsby 2h agogameshelf.jmac.org
21 comments
1h agoHN ↗

I found Grim Fandango in a pile of discounted games as a tween in the 2000s. There was a cool skeleton in a suit on the front cover, so I bought it based on that.

Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.

Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.

Thank you for linking OP, this made my morning.

1h agoHN ↗

I played the demo and it's been at the top of my "to play" list for decades. For one reason or another, I just never have yet. Majora's Mask is also at the top.

46m agoHN ↗

Not to be a downer about a masterpiece game but…the demo ends right before the game starts proffering anti-logic puzzles.

40m agoHN ↗

Well worth playing the remastered version. It makes the control a bit more bearable but otherwise feels like the original.

31m agoHN ↗

There are a few bad puzzles (especially one regarding infernal critters) that one can use a guide for, but mostly it was a blast to finish it back in the day. Such a unique story by itself and then in a rare comedy / noir style on top! It's kind of crazy how they even came up with it.

I still remember the feeling of the ending, and the end credits music when the violin kicked in as it played the Manny & Meche theme! The music is at least as good as this game.

1h agoHN ↗

I have never played through Grim Fandangoo in full, but in my peer group memes from this game permeated so thoroughly that when I see a pigeon I will too often end up shouting at it, "Run you pigeons! It's Robert Frost".

30m agoHN ↗

Unique game. Also to think that they pulled out that beautiful 3D toon feel before toon shaders were made.

1h agoHN ↗

Is this a walkthrough or a game design document?

As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.

1h agoHN ↗

Looks like Tom Schafer style; I find him whimsical and funny in all of his communication. I don't think it's a stretch that this aspect extends to nom-public communications.

1h agoHN ↗

It's a game design document.

My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin.

31m agoHN ↗

Looks like a GDD but just for the puzzles, a PDD

54m agoHN ↗

The small square box at the very end of the document, with accompanying text, is just delightful:

To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]

All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.

I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.

51m agoHN ↗

Always fascinating to peek behind the curtain at how these classics were built. Grim Fandango had some truly brilliant, and occasionally maddening, puzzles.

49m agoHN ↗

Ahha, this document came to my attention last night from this video [0] that bubbled in my YouTube recs - I don't know if it's the same for OP or just a coincidence, but I highly recommend it too:

GDC Talk: "One Page Designs", by Stone Librande

https://www.youtube.com/watch?v=E9_wLks1kAg

38m agoHN ↗

I've been playing most of Lucas Arts games with my 10 y/o daughter. Grim Fandango is the one she has liked the best. It is not perfect, has lots of bugs (crashed on several occasions) and weird things, but the atmosphere is so cool.

Monkey Island comes second of course.

32m agoHN ↗

"This report by its very length defends itself against the risk of being read" Winston H. Churchill

And this comment will prove it, by referencing only the very first part of the document, being the comment most likely to garner upvotes and replies, as opposed to deeper nuanced comments.

8m agoHN ↗

Nice, Tim Schafer is someone whose writing I really admire, if you haven't checked it out yet Double Fine (the studio he leads) documented the entire (7 year!) development cycle of Psychonauts 2 in a 32 episode documentary series, and it in my opinion one of the best documentaries ever made. It covers a lot of cool stuff, like Covid, them getting acquired by Microsoft, big project leadership struggles. It's long as hell but it is really worth your time if you have an interest in creative work in large teams.

https://youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpM...

They are currently doing a company wide gamejam/game idea incubation thing, after surviving Microsoft undoing the acquisition and the same Documentary crew is doing a doc about that (they did a kickstarter campaign to fund it)