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Native apps written in TypeScript and CSS

71 pointsby 4h agogithub.com
19 comments
3h agoHN ↗

Ah this is for embedded apps. Pretty neat!

3h agoHN ↗

It also supports iOS, macOS, Android, Windows, Linux, XBox for Three.js games, as well as (some) Node.js apps.

3h agoHN ↗

could you throw a react project (WEB) at it and get a native macos project out of it?

1h agoHN ↗

It supports Gea frontends (https://geajs.com). Technically it could compile React with a plugin, but that is left to the community as an exercise :)

3h agoHN ↗

Each platform has its native bindings. For graphics, you write CSS and HTML canvas API as well as JSX, it renders to native components and their alignments, the canvas API is converted to native surfaces, whatever the platform uses.

1h agoHN ↗

It defers to platform defaults, Android compositor, UIKit/AppKit native views or CoreGraphics for the canvas on Apple platforms, GDI/GDI+ on Windows, whatever SDL2 chooses on Linux. If you have a Three.js app, it uses Metal on iOS and macOS, Direct3D 11 (open) and 12 (commercial license) on Windows and XBox.

2h agoHN ↗

It's not clear at first glance, but given (1) the apps are written in JavaScript (2) the project has repos for different OS native bindings, my bet is some kind of embedded JavaScript engine that just calls through to OS native widets

1h agoHN ↗

It compiles TypeScript statically to C++, there's no JS engine or VM running.

1h agoHN ↗

I see what you’re getting at, but let’s not pretend like “load-bearing” is something that AIs made up. It was a turn of phrase long before AIs became mainstream and people are still allowed to use it.

1h agoHN ↗

the amount of ai used in this makes me think its pure vaporware. has anyone actually confirmed any of this is real or works?

1h agoHN ↗

Nice.

I will keep an eye on this for future use.