Hi guys, over the last few years I was slowly working during late nights on my first game... however with the swift development of AI tools I decided to throw everything to the trash and start over with Claude (a bit bittersweet feeling doing that)... anyway that change helped me finally finish the game. It's a browser endless runner about a bell becoming tired of making only hymns and deciding to go techno. It's pretty simple to play (yet hard to master I'd say). The player just needs to tap or press a spacebar. The whole trick is in the landing... if you hit the slope in the right angle you keep your speed and if you land flat you lose it and the bell slowly stops. The game is procedurally generated (the map and also the music). There's also a daily map which is the same for everyone and you can share your run so your friend races against your ghost on the same map.
I'd be definitely happy to hear your feedback as it's my first game... (Btw. how far did you get? My best is 4812 m.)
...but to be also honest it kinda feels weird how quickly such a game can be developed nowadays and some sort of art & craft is gone.
Hi guys, over the last few years I was slowly working during late nights on my first game... however with the swift development of AI tools I decided to throw everything to the trash and start over with Claude (a bit bittersweet feeling doing that)... anyway that change helped me finally finish the game. It's a browser endless runner about a bell becoming tired of making only hymns and deciding to go techno. It's pretty simple to play (yet hard to master I'd say). The player just needs to tap or press a spacebar. The whole trick is in the landing... if you hit the slope in the right angle you keep your speed and if you land flat you lose it and the bell slowly stops. The game is procedurally generated (the map and also the music). There's also a daily map which is the same for everyone and you can share your run so your friend races against your ghost on the same map.
I'd be definitely happy to hear your feedback as it's my first game... (Btw. how far did you get? My best is 4812 m.)
...but to be also honest it kinda feels weird how quickly such a game can be developed nowadays and some sort of art & craft is gone.