This feels closer to the quest 3, so maybe consider it a successor in a way? Since meta is moving away from VR gaming, it may end up cannibalizing sales in a "good" way for the company.
According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.
Is it just me or do those angles deliberately obscure how thick it is lens-wise? I have a pair of X-real airs, 2 years old now, and they're pretty thick. They're 1/4th the price and basically work as a head-mounted display. Is that what this, but way fancier and more sleek?
It's a novelty because you had to put on a big uncomfortable headset that required wires up until recently went was really fidgety. Once you get the form factor fixed and comfortable everything will change. This looks like a big step in that direction. Too bad I don't want Meta looking through my eyes.
Once you get the form factor fixed and comfortable everything will change
Will it? Even if you offer people AR glasses and smartphones at the same price, I'd expect most people to pick the phone. Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.
The VR/AR modality struggles when OEMs rely on unique native experiences as a selling point. There's no "killer app" for VR a even decade after the original Oculus DTK. Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.
Not sure where you live but everyone is wearing them in LA. And they are super popular in China, especially among children who use them in place of a phone.
Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.
Nobody used their cell phone to take pictures, that's what a camera is for! And music came from a Walkman. But then the iPhone came out, and the rest is history. A pair of glasses that takes pictures could very well be the future. We won't know until after it's happened though.
I no longer bother watching movies or shows on my (very big) TV ever since I got an AVP. The experience (lying down on my bed, with gigantic movie screen floating above me) is unmatched.
For that use case, why would you choose wearing anything over just having a couple of projectors in the bedroom and living room? That is far more common than owning a vision pro because it's cheaper, more comfortable, more social, etc.
On the audio end of this, you can even throw in some properly righteous speakers in both rooms. All combined, this is still cheaper than or equal to the vision pro price for an objectively better movie experience. The projector image will always be bigger than your TV and speakers that expensive will rattle the walls with bass and shatter your eardrums. It doesn't matter how good earbuds get, there's no replacement for displacement (of air). Don't you like feeling the power?
I’m not saying AVP is cheap, I’m saying visually it’s better.
more comfortable
Nothing could be more comfortable than lying flat on bed with head propped up just a bit, and screen floating at 45 degrees in front of me, which I can easily reposition and resize to perfectly hit my FOV.
more social
Heh, I’m not looking to socialize while enjoying a movie at home
The only way a physical setup would win is righteous speakers. I suppose I could connect physical speakers, but that breaks the awesome immersion of enjoying a movie in perfect (to the rest of my family) silence.
But really all I can say is that the visual experience and physical comfort (when lying down) of a movie on AVP is unparalleled, and this is not at all why I bought it, and it’s probably something one really has to experience to understand.
The only thing I've consistently used VR on is virtual biking/walking videos for when I'm on my exercise bike, and a Google VR app called Wander. I don't have the space for anything that can't be done sitting down and I don't have the memory to run VR Chat.
I agree it's a novelty, it's never going to be the mainstream thing that replaces all existing interfaces and transforms the very concept of reality like some people want it to be. But it is fun within its niche.
I think what's holding it back is price more than anything. I'm still hanging on to my Quest because it just isn't worth the money for me to upgrade, even though half the apps no longer even work (fuck you very much DeoVR.)
If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.
I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.
The list is too long, but essentially almost every VR game will force you to move since you’re no longer controlling an avatar with buttons. You are now inside the game instead of viewing it from outside of a box, so you’re going to be moving and punching.
For me the biggest calorie burners are boxing games. Beat Saber and others like Synth Riders are great too. Then there are fitness focus apps like Body Combat and even one for rowing machines.
Hopefully, Meta can convince HR firms that this is a fitness device that is eligible for FSA like benefits.
I have found VR an easy way to get moving in a fun/low friction way at the end of the day, instead of heading somewhere else. Depending on what you are doing, it isn't going to cover everything, but moving something is better than nothing.
Personally, I found Synth Riders a good way to queue up 60min continous activity that I enjoy.
Some of the key specs cause the page is rather thin on details:
* Display Type: Micro-OLED
* Resolution: 2412 × 2288 pixels per eye
* Angular Resolution: 37 PPD
* Field of View: 70° × 66°
* Chipset: Snapdragon Reality Elite
* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)
* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking
* Passthrough: Color RGB passthrough cameras at 26 PPD
* Price: $ 1300,- USD plus your data
Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.
Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.
There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.
70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.
The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.
Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.
So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.
What's worse is that, due to the motion tracking many of these devices have, you often have to enter a travel mode that disables some of the better features.
You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.
Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.
Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.
As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.
This is XR for the rest of us and a worthy competitor to the Xreal.
Not sure what you mean. The marketing video shows pancake optical stacks and specs have mentioned OLED displays. While the marketing video attempts to play up an immersive fantastical reality, the experience will function like a Quest 3 or Apple Vision Pro, where there are external cameras that then get projected onto the internal screens.
oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.
I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.
E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.
I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight
It is all a compromise. 37 PPD is well under the standard for normal "good" eyesight (aka. "retina" in Apple marketing), which is 60 (aka. 1 arcminute).
Doing more with a narrower field of view is easy, it is even cheaper. Doing more with the same or better field of view means you need more pixels and more computing power to drive them, so more expensive, heavier hardware that gets hotter and with less battery life.
People at Meta consitered 37 PPD to be a good compromise, and I kind of agree.
Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
You shouldn't have to do this and I won't. I'll vote with my dollars and never buy another device from them. It's too bad because I genuinely liked it as well, but it's not worth the invasion of privacy and normalizing sending this type of information to any consumer company.
Because people are naive enough to think the huge privacy compromise will be worth the cost to society in order to protect kids.
The better question is why in 5yrs we will have to use ID to buy a product on some random ecommerce site or to play a video game or use Uber or post a comment on Reddit. It will be because people pushed for this for kids on social media and opened the door for the rest of the internet companies to demand it and therefore the government.
I really hate it when some vague "people" are blamed for this bullshit. those who do -- a minority -- do it only because they've been brainwashed by the relentless public opinion campaign ran jointly by the capital and the governments.
Think of the children … or are your a chomo? Now hand over your papers for access to information and communications more that all the books have been fed into the AI shredder and paper and writing instruments were done away with to save the planet.
Facebook/Meta has a system that decides if it thinks you are lying about your name or if it just isn't sure, if you get flagged for ID verification. These days it might also be because they think you are under 18, but the ID verification system existed long long before age checking.
If you haven't seen it, it's probably because your account is old and they have scraped enough contact lists to believe your name is real.
Odd. I’ve used a fake name with Facebook since about 2009 and now I have a meta quest and they’ve never flagged my account or asked for id verification.
They recently managed to crack open the bootloader, most of meta stuff can be bypassed now.
I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).
They have Meta accounts now, which are also not Facebook accounts. I went straight from an Oculus account to Meta account. Might be location based, but I most certainly haven't been asked to upload any ID.
Game console developers always had to (and still have to) pay for their dev kits. That doesn't really make them products in the typical sense of the word, though.
The stronger argument for it being a product is that it was available to the public.
Yeah, sure, my point is that obviously the original comment excluded the dev kit in their definition of product, and arguing over it is just splitting hairs.
Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.
There isn't a very direct comparison of Oculus products to game consoles like PlayStation, Nintendo, XBox, or those in the distant past. It is interesting, and they have a lot of the same market forces at play, but I don't think they behave by the same rules.
Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)
Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.
It’s rather astonishing to me how the vampire squid of world domination has apparently worked out just how to neutralize any sense of self-preservation, and manipulate and gaslight anything into place if they have enough time and are patient.
Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.
The aggressive push for ID verification is a direct result of massive government lawsuits regarding online child safety. As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.
Plus they already have all that data... Your ID is not private information. It's an identifier that they don't need or want.
As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.
Not for allowing you to use your own hardware, what utter nonsense.
It was their choice to forcibly link their hardware to their online account system despite it working fine without it. But it’s absolutely not true that the government requires age verification for using VR goggles.
Yeah, you beat me to this - I laughed at Meta needing any information considering shadow profiles have always existed and every company leaks data like a sieve xD
Facebook was doing ID checks well before this because they want to stop ban evasion.
ID checks just came to the Quest because they forced facebook accounts which already had ID checks on it. They should never have made facebook accounts mandatory for playing games.
I'm honestly not sure. Often when companies lobby for regulation it's to avoid other types of regulation they would find more troublesome. I don't buy the popular narrative that Meta is lobbying for verification laws for the purpose of getting ID data because surely they have a lot of signal there already. At the same time I think it's backwards to say "Meta are behaving this way because of regulation" when they actively lobbied for it.
Obviously, none of us have any proof, but I'm on board with the theory that they've been lobbying for it to push things subtly. Specifically because it looks like a lot of these laws are being made to absolve the person creating the gate of responsibility and liability when the gate is there, even if it fails. The idea of the theory being that if they can push that part in then it's better off for them rather than if it's done in a vacuum where they can end up responsible.
Smaller entrants to the field cannot as easily comply with the law. It’s about raising barriers to entry. Trust in Meta might be low here, but to the general public, it’s higher than some small startup they’ve never heard of, so they won’t upload their ids there.
I linked to two articles describing Meta's fight to have age verification laws put into place (even before the settlement). The most obvious reason is to try to get some sort of law in place that they believe they can comply with _without_ having to make changes to their algorithms in a way that might hurt their business.
I don't think they particularly _want_ legal id (though maybe they do? who knows)... but it's obviously false that this was caused by the government when Meta itself was lobbying for such laws even before then.
Creates another expensive bar for prospective challengers to clear - regulation nearly always ends up favouring incumbents, especially if they have a hand in shaping it.
Exactly where I am. Was all-in on Quest 1 and Quest 2, but had to offboard due to Meta's wild policies (that ended up locking me out of my account with little recourse -- some bug with the Oculus standalone account merge with FB and then re-split).
As much as I'm a proponent of VR, I won't play by Meta's rules.
I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)
But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.
I was so excited by Oculus’s technology, and then Facebook of all companies bought them and it was such a let down. It felt like finding out that Charles Manson likes the same TV show as you. Yuck!
Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.
I’ve used the Vision Pro in public. I don’t care what people think of me, but I did get annoyed at people tapping me on the shoulder and asking about it.
It still seems weird to me when I hear people seemingly talking to themselves as if hallucinating. It always surprises me until I realize what's happening.
What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.
Will I like gaming better if I control the games with my hands instead of a controller?
Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.
Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?
I can’t believe Meta is blowing their money on this stuff still.
From the video they have on their site: watching movies in places where you normally would stare at a tiny screen; they also show folks using virtual floating keyboards in front of a VR desktop to work.
I might consider them if I can wire it to my laptop. I use the meta quest for development because of infinite virtual screens and due to my apartment being so small I can't fit a proper desk and office chair. But still is a very niche usage, if I had space I would very likely get a desk with a dual or triple monitor setup. If the resolution is good, it is actually nice to have a very portable infinite screen setup if you travel a lot.
Thanks, i will check it out. I think I did a couple years ago but mac os support was bad at the time? I don't quite remember, but this seems great now. Do you have one? Any experience with using it for work on mac os with multiple virtual screens?
Really? Did you ever try adjusting the text sharpness?
I've a pair of Nreal Air glasses (before the rebrand) and a pair of Xreal Ones. I have found the latter remarkably comfortable and sharp enough for coding, reading text, playing games, etc. for extended periods of time.
The new widescreen modes are a real treat too. Still waiting for Real 3D to get upgraded to 60FPS though.
fwiw unlike the other person, I use it for hours with my macbook and have no complaints. you will like it if regular vr makes you feel claustrophobic/isolated, since you still see the real world while using it. I don't understand the obsession with extreme text crispness many people have.
I think this is a big stopgap until an actual transparent AR glasses and an admission that Meta and the entire AR industry have no instant next quarter solution for shortcomings of Meta Ray-Ban Display.
The geometric waveguide technology used in the Display glasses is quite complicated and costly, the birdbath optic that Xreal uses is stupid, so to speak, and various holographic solutions used by Even Realities and likes is not so spectacular in light loss(IIUC the fancy term is "quantum efficiency"), as well as multi color feasibility(needs 3 layers with separate image sources).
Prior to now we didn't know if Meta will be doing a Display 2 or Quest 4, or if they plan to do something else. This is that something else.
They had to get something out to undercut Snap finally formally entering the market with a consumer product. That's my read. Their entire strategy for years has been doing whatever they can to box-out potential XR space competitors.
Rumor is they are going to do a Quest 4 (late next year).
I agree that these seem like a stopgap short of the thing everyone wants - Vision Pro specs (ahaha) in a pair of regular glasses.
Personally, as a glasses-wearer, I'm not quite convinced it's the right target though - even my 20 gram glasses are uncomfortable to wear all day and I take them off whenever they're not needed. I'd rather have a ski-goggle device (similarly light, but with the weight more evenly distributed, and still with optical see-through) with fewer performance compromises. Of course that wouldn't let the manufacturer dominate "the next form of personal computing" or whatever.
Yeah, I've switched to ultra-light rimless glasses and I really do not want to go back. I no longer have sore nose-pad dents at the end of the day.
(I have a fairly strong prescription, so the literal glass in my glasses does weigh a fair bit more than for most people. Yay modern optional media! It's so much nicer than it used to be)
I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)
When someone gets this right I do think we're all gonna ditch the 2d screens and phones.
It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).
I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.
Nope.
Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.
It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.
Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.
Its lighter form factor is more evolutionary than revolutionary. The AVP has some unnecessary extras such as the outward-facing display. If Apple wanted, it could make an Apple Vision Air with the latest A-series chip, a much lighter form factor and a much lower price - just like Meta VR Glasses.
More compact lenses are a constant improvement, but one of the main things here is just moving compute and power off of your head. Which many have done before.
Honestly I don't know why that's not more common. I've used puck-based ones, they're great - far less heat and mass on your face is a major benefit. They're also usually easier to plan upgrades for, as the two most costly pieces (which do very different things and have very different progress cycles) are separated.
At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?
Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.
meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.
Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.
I think they're calling them "VR" because they use camera pass-through for AR, whereas all their other AR products are see-through. (I think this is a reasonable place to draw the line - pass-through AR kind of sucks in my experience. Although maybe a third category would be appropriate.)
Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.
The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?
1) Blackout. Let me use them as a way to get complete pitch black when i want it
2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to.
3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.
1. It has an optional light blocker. 2. Better resolution than Vision Pro. 3. Should be the most comfortable VR device ever. Seems like it's addressing your concerns.
I thought Meta's approach to AR was pivoting towards transparent glasses with displays in the vein of Ray Ban Display and Orion (I realize that "VR" is in the title, but almost all the images show AR use cases). Their original vision for AR was to have people walking around with quest headsets in passthrough mode. But that's just too weird for the vast majority of people. I can't imaging walking around in public and ordering coffee with my eyes totally obscured behind a device. I saw a couple co-workers walking around wearing headsets like this when I worked at Reality Labs, but it was obvious to me and all my teammates that vanishingly few people would actually do that in public.
I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.
Spring 2027 is eternity in the future from today. I love the concept they advertise but by then, there will be so many amazing products and releases.
If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.
I am not sure what will happen till Spring or Summer next year.
Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
HN constantly under-estimate how much the mass forgives a company as long as they release a cool product (barring a few holdouts that really don't matter to 3B DAU company)
anyone know whats going on with muse. twitter has gone crazy with fake things ppl've supposedly achieved like getting airline to refund 4k, negotiating 45k furniture to 5k, booking flights for 20 dollars. These are the same ppl that were hyping openclaw, not sure what happened to that.
and how muse topping charts. Its all befuddling to me.
After my experience with the Quest 3's software, I'm not really interested in anything Meta. That's ignoring the privacy issues and other issues with Meta as a company.
$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough.
Agreed. When I tried the Apple Vision Pro, I was a little disappointed at the PPD (which is like, 34 to Quest's 25 or so), didn't expect to still be so sensitive to it.
I use the Apple Vision Pro as my main display, programming for 8+ hours per day. Zero issues as long as you're willing to use larger screens! The PPD on this looks very similar, possibly a bit better due to its lower FOV.
I see Disney+ 3D videos featured pretty heavily on the landing page.
I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.
I really hope they’ll care a little more about using this for productivity. I wish the quest 3s would work offline eg. on a plane as my external monitor for my MacBook.
2412 x 2288 per eye (and horizontal FoV is around 70 degrees). Not sure it's really enough for monitor replacement, but certainly an upgrade over Xreal's offerings.
There's plenty of reason to still be skeptical about the future of VR, or Meta's practices, but shoving all of that aside it does look like a big step toward the level of comfort that's going to be needed for VR to succeed. Not at this price point, but it's incremental progress.
I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.
Over the last years, being "online" has become so stressful and toxic that I just don't want to spend much time there anymore. 2016 me would be ecstatic about this product. 2026 me just want to be in the real world.
Not the parent commenter but I've found RSS feeds have replaced most of my desire to browse reddit, and other social media. You can even paste a YouTube channel into a feed reader to get a true channel subscriptions feed.
For starters, don't let other people control your diet of information. So get off social media, where random algorithmic feeds serve you slop you didn't ask for.
Instead, pick out your own internet information diet. Make it a project. If you're not afraid to use AI, it can help with this tremendously.
Then you need to build habits that replace your unhealthy browsing with healthy browsing. IMO it's best to just install tools that make it difficult or even impossible to do the unhealthy browsing.
Still same problem all VR has -- no killer use case. Outside of the problem that it is Meta doing this, the product in and of itself isn't that great. Ask all Quest users if they still use it all the time.... most of the oculus's are just collecting dust.
Some future date we will get there, but this isn't it.
I’d really like to use it as an extended monitor for work. The problem with previous versions has been inability for me to see my own keyboard or even inability to easily mirror laptop screens. This looks like it could do that.
Depends on how the device gets data from your computer and how it connects. My Xreal Ones present themselves as a monitor via DP Alt mode when I plug them into my work laptop, switch to ultrwide mode (32:9 is my fav), and I'm done.
To use most VR headsets that are also standalone devices, I would start by fighting with IT on getting some kind of security exception to use the necessary software on my laptop, then get started with streaming/connecting/sharing screens with it. Hopefully.
These finally have enough resolution to comfortably replace regular displays for productivity work, surrounding you with as many monitors as you want. Better PPD than Vision Pro, in a much better form factor. Apparently it supports DisplayPort over USB-C as well. I think they will sell a lot of these.
I want a glasses-with-puck style like this with a great fov and resolution good enough for crisp text work and nothing else. for sound I just want it to be small enough to wear with headphones. It would be fantastic if I could run a real OS on it. I just want it for productivity, I dont care about the latest 3d gimmick movie or VR apps.
The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.
I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.
100% on the same page. I don't want a device to take me on a virtual rollercoaster of half-*ssed entertainment in exchange for my identity, I just want something that can at least substitute my monitors in a more compact way.
When Orion was first revealed two years ago people figured they'd be able to reduce the bulk over time and release them in a form approaching regular glasses, like Meta Ray Bans. Now they've somehow become bigger and more VR headset-like? How is this tech going backwards?
I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.
But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.
It will be interesting to see how this product is differentiated from the Meta Ray Ban Display. They now have the line up:
Meta Ray Ban Audio
Meta Ray Ban Display
Meta VR Glasses
Meta Quest 3
This feels closer to the quest 3, so maybe consider it a successor in a way? Since meta is moving away from VR gaming, it may end up cannibalizing sales in a "good" way for the company.
On the bottom of the page it says they are called:
and
Which really grinds my OCD.
Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ
And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o
$1300 price
According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.
Maybe users will develop a distinctive posture.
Is it just me or do those angles deliberately obscure how thick it is lens-wise? I have a pair of X-real airs, 2 years old now, and they're pretty thick. They're 1/4th the price and basically work as a head-mounted display. Is that what this, but way fancier and more sleek?
I tried VR and, as many others have said, it's a novelty that wears thin quickly.
I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.
It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.
The younger generation uses VR a lot. It's like Nintendo in the 80s.
Must be younger than my (20's) daughters then. Their crowd would rather touch grass.
I'm sure they touch their phones a million times more than grass.
Touching grass is actually not that good for you. You get itchy or could have an allergic reaction.
Virtual reality grass is much safer, maybe that's what he meant?
Touch glass
They dumb down their phones.
Who?
I have a teenager and a 9 year old and I've never heard this from anyone.
I think nintendo for that generation is nintendo switch. Or roblox.
Gorilla Tag alone has millions of monthly active users.
It's a novelty because you had to put on a big uncomfortable headset that required wires up until recently went was really fidgety. Once you get the form factor fixed and comfortable everything will change. This looks like a big step in that direction. Too bad I don't want Meta looking through my eyes.
You could be right. But I also keep hearing that excuse (since the Jaron Lanier, power-glove VR days) so color me skeptical.
Will it? Even if you offer people AR glasses and smartphones at the same price, I'd expect most people to pick the phone. Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.
The VR/AR modality struggles when OEMs rely on unique native experiences as a selling point. There's no "killer app" for VR a even decade after the original Oculus DTK. Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.
You'd use it in conjunction with a phone, just like a smart watch. It wouldn't replace your phone.
Smart watches aren't particularly popular, even at the sub-smartphone price point.
Not sure where you live but everyone is wearing them in LA. And they are super popular in China, especially among children who use them in place of a phone.
I too once abandoned a bowl of cereal for a steak dinner, but that says nothing about the quality of the cereal.
Luckey owned a cereal bar. He sold it to Zuck, who spent $46 billion and a business rebrand trying to make breakfast compete with dinner.
Nobody used their cell phone to take pictures, that's what a camera is for! And music came from a Walkman. But then the iPhone came out, and the rest is history. A pair of glasses that takes pictures could very well be the future. We won't know until after it's happened though.
I no longer bother watching movies or shows on my (very big) TV ever since I got an AVP. The experience (lying down on my bed, with gigantic movie screen floating above me) is unmatched.
For that use case, why would you choose wearing anything over just having a couple of projectors in the bedroom and living room? That is far more common than owning a vision pro because it's cheaper, more comfortable, more social, etc.
On the audio end of this, you can even throw in some properly righteous speakers in both rooms. All combined, this is still cheaper than or equal to the vision pro price for an objectively better movie experience. The projector image will always be bigger than your TV and speakers that expensive will rattle the walls with bass and shatter your eardrums. It doesn't matter how good earbuds get, there's no replacement for displacement (of air). Don't you like feeling the power?
I’m not saying AVP is cheap, I’m saying visually it’s better.
Nothing could be more comfortable than lying flat on bed with head propped up just a bit, and screen floating at 45 degrees in front of me, which I can easily reposition and resize to perfectly hit my FOV.
Heh, I’m not looking to socialize while enjoying a movie at home
The only way a physical setup would win is righteous speakers. I suppose I could connect physical speakers, but that breaks the awesome immersion of enjoying a movie in perfect (to the rest of my family) silence.
But really all I can say is that the visual experience and physical comfort (when lying down) of a movie on AVP is unparalleled, and this is not at all why I bought it, and it’s probably something one really has to experience to understand.
I sometimes wish that I could read a book like that. But I think the reality is that it would make me tired and fall asleep.
It really is a joke. Where are my AR contact lenses? It's 2026 for fuck's sake.
The only thing I've consistently used VR on is virtual biking/walking videos for when I'm on my exercise bike, and a Google VR app called Wander. I don't have the space for anything that can't be done sitting down and I don't have the memory to run VR Chat.
I agree it's a novelty, it's never going to be the mainstream thing that replaces all existing interfaces and transforms the very concept of reality like some people want it to be. But it is fun within its niche.
I think what's holding it back is price more than anything. I'm still hanging on to my Quest because it just isn't worth the money for me to upgrade, even though half the apps no longer even work (fuck you very much DeoVR.)
I was just thinking, I hope meta/apple are hooking up with companies like Peloton, etc for cycling and rowing experiences
If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.
I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.
What are you doing in VR for fitness?
The list is too long, but essentially almost every VR game will force you to move since you’re no longer controlling an avatar with buttons. You are now inside the game instead of viewing it from outside of a box, so you’re going to be moving and punching.
For me the biggest calorie burners are boxing games. Beat Saber and others like Synth Riders are great too. Then there are fitness focus apps like Body Combat and even one for rowing machines.
Hopefully, Meta can convince HR firms that this is a fitness device that is eligible for FSA like benefits.
Not sure how to date this list is, but here is one way to look at it. https://vrhealth.institute/vr-ratings/
I have found VR an easy way to get moving in a fun/low friction way at the end of the day, instead of heading somewhere else. Depending on what you are doing, it isn't going to cover everything, but moving something is better than nothing.
Personally, I found Synth Riders a good way to queue up 60min continous activity that I enjoy.
Some of the key specs cause the page is rather thin on details:
* Display Type: Micro-OLED
* Resolution: 2412 × 2288 pixels per eye
* Angular Resolution: 37 PPD
* Field of View: 70° × 66°
* Chipset: Snapdragon Reality Elite
* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)
* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking
* Passthrough: Color RGB passthrough cameras at 26 PPD
* Price: $ 1300,- USD plus your data
Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.
Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.
There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.
70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.
exactly i dont see the appeal or use cases other than planes or trains and stuff.
The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.
Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.
So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.
What's worse is that, due to the motion tracking many of these devices have, you often have to enter a travel mode that disables some of the better features.
There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?
Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.
The Quest series supports both wired and wireless streaming, so I'd be surprised if that wasn't an option.
You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.
"100 grams" is the headline here
meanwhile the Bigscreen Beyond 2:
* Display: also micro-OLED
* Resolution: 2560 x 2560 per eye
* Angular resolution: 32 PPD
* Field of view: 116°D, 108°H x 96°V
* Chipset: none lol plugs into your computer
* Tracking and sensors: needs base stations
* Weight: 107 g
* Passthrough: no
* Price: $959 (+$200 for eye tracking)
* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)
meanwhile the Steam Frame:
* Display: LCD
* Resolution: 2160 x 2160 per eye
* Angular resolution: 20
* Field of view: 110 degrees
* Chipset: Snapdragon 8 gen 3
* Memory and storage: 16GB of ram with 256GB UFS plus microSD
* Tracking and sensors: inside out camera based tracking
* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio
* Passthrough: idk
* Price: $1059 for 256GB, $1299 for 1TB
Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.
With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.
How is it powered? External battery? Or what's the built in battery life like?
Battery and computer puck. There are photos on the site
I somehow missed the pics where one of the arms had a cable attached to a battery
Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.
As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.
This is XR for the rest of us and a worthy competitor to the Xreal.
Not sure what you mean. The marketing video shows pancake optical stacks and specs have mentioned OLED displays. While the marketing video attempts to play up an immersive fantastical reality, the experience will function like a Quest 3 or Apple Vision Pro, where there are external cameras that then get projected onto the internal screens.
oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.
two weeks ago I basically punched my coffee table while trying to stab a guy on the floor in VR. My left hand still hurts.
So yeah, be careful of the play area. :)
Obligatory subreddit: https://www.reddit.com/r/VRtoER/
37 PPD is dogshit man.
I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.
E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.
I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight
Notably the standard resolution of 96 DPI at 28 inches is 47 PPD.
37PPD is triple the Index’s density.
What in the world are you using as your benchmark to call 37 “dogshit”?
Probably comparing something like a normal monitor at standard distance.
It is all a compromise. 37 PPD is well under the standard for normal "good" eyesight (aka. "retina" in Apple marketing), which is 60 (aka. 1 arcminute).
Doing more with a narrower field of view is easy, it is even cheaper. Doing more with the same or better field of view means you need more pixels and more computing power to drive them, so more expensive, heavier hardware that gets hotter and with less battery life.
People at Meta consitered 37 PPD to be a good compromise, and I kind of agree.
Just give yourself time and you’ll be the target customer then!
And still capturing audio where (in my state) you can't record conversations without consent?
Sounds like you shouldn't use them in your state then? You can't open carry in my state... so I don't.
This may come as a surprise, but most phones can capture audio these days. Has your state made them illegal yet?
Not yet! although its not legal to do so.
Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
It's not a headset, it's glasses.
This is very cool. We finally have something that genuinely looks like glasses.
Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.
I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
How do they explain why they need your ID to use VR glasses?
Age verification.
Yes but why do you need to verify your age to use computer hardware?
They can't stand the idea you'd use it without a social media account. It's Facebook after all.
You shouldn't have to do this and I won't. I'll vote with my dollars and never buy another device from them. It's too bad because I genuinely liked it as well, but it's not worth the invasion of privacy and normalizing sending this type of information to any consumer company.
Because people are naive enough to think the huge privacy compromise will be worth the cost to society in order to protect kids.
The better question is why in 5yrs we will have to use ID to buy a product on some random ecommerce site or to play a video game or use Uber or post a comment on Reddit. It will be because people pushed for this for kids on social media and opened the door for the rest of the internet companies to demand it and therefore the government.
I really hate it when some vague "people" are blamed for this bullshit. those who do -- a minority -- do it only because they've been brainwashed by the relentless public opinion campaign ran jointly by the capital and the governments.
Think of the children … or are your a chomo? Now hand over your papers for access to information and communications more that all the books have been fed into the AI shredder and paper and writing instruments were done away with to save the planet.
Facebook/Meta has a system that decides if it thinks you are lying about your name or if it just isn't sure, if you get flagged for ID verification. These days it might also be because they think you are under 18, but the ID verification system existed long long before age checking.
If you haven't seen it, it's probably because your account is old and they have scraped enough contact lists to believe your name is real.
You don't need to use a real name on a meta headset. It was decoupled from Facebook years ago.
Odd. I’ve used a fake name with Facebook since about 2009 and now I have a meta quest and they’ve never flagged my account or asked for id verification.
They recently managed to crack open the bootloader, most of meta stuff can be bypassed now. I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).
That’s the bootloader of the original Quest
oculus didnt ship a single product not owned by facebook.
Correct, but you didn't have to log into the Quest 1 with facebook until ~2024. They had "Oculus accounts" at first.
They have Meta accounts now, which are also not Facebook accounts. I went straight from an Oculus account to Meta account. Might be location based, but I most certainly haven't been asked to upload any ID.
Pretty sure DK1 shipped pre-acquisition.
DK2 also
Neither qualifies.
Why? They were for sale to the public, how were they not a product?
Because some people find arguing over semantics fun.
That is certainly not true.
I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time
“Dev kit”
You had to pay for it (Kickstarter), so its 100% a product
Game console developers always had to (and still have to) pay for their dev kits. That doesn't really make them products in the typical sense of the word, though.
The stronger argument for it being a product is that it was available to the public.
I didn’t even get it from the kickstarter.
I just bought it on the website.
Yeah, sure, my point is that obviously the original comment excluded the dev kit in their definition of product, and arguing over it is just splitting hairs.
Non-devs were buying them to play games.
I was one of them.
I mean, I was/am a dev, but I had no plans to develop on it, I just wanted it to play with.
They called it that, but I just bought it on their website like a normal product. I didn’t write anything for it.
There was a site that you could download experiences that people created, which is what I used it for.
Owner of DK2 here, well before Facebook acquisition. It was for developers, but it was a shipped product nonetheless.
Not really. Pre-release baked into the name.
Sold for a full price, so it’s a sold product.
It wasn't though, a full price would have been more, to cover not just components and assembly but the cost of R&D.
Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.
There isn't a very direct comparison of Oculus products to game consoles like PlayStation, Nintendo, XBox, or those in the distant past. It is interesting, and they have a lot of the same market forces at play, but I don't think they behave by the same rules.
Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)
i've never had the luxury of buying a cheaper dev kit. Ever.
they shipped 3. DK1, DK2, CV1.
CV1 was as a Facebook subsidiary. Acquired 2014-07-21, CV1 announced January 2016 and released March 2016. https://techcrunch.com/2014/07/21/facebooks-acquisition-of-o... https://en.wikipedia.org/wiki/Oculus_Rift_CV1
4 if you count the Latency Tester.. but yo.. Mark and Andrew.. pour these ARVR $$$ into CZI instead!!!
The post you are replying to doesn't claim they did...?
They did change the branding in late 2021/early 2022.
Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.
And Meta did start heavily enshittifying the product alongside the rebrand.
Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.
It’s rather astonishing to me how the vampire squid of world domination has apparently worked out just how to neutralize any sense of self-preservation, and manipulate and gaslight anything into place if they have enough time and are patient.
Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.
The aggressive push for ID verification is a direct result of massive government lawsuits regarding online child safety. As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.
Plus they already have all that data... Your ID is not private information. It's an identifier that they don't need or want.
Not for allowing you to use your own hardware, what utter nonsense.
It was their choice to forcibly link their hardware to their online account system despite it working fine without it. But it’s absolutely not true that the government requires age verification for using VR goggles.
Yeah, you beat me to this - I laughed at Meta needing any information considering shadow profiles have always existed and every company leaks data like a sieve xD
Facebook was doing ID checks well before this because they want to stop ban evasion.
ID checks just came to the Quest because they forced facebook accounts which already had ID checks on it. They should never have made facebook accounts mandatory for playing games.
I think the causality is a bit mixed up here given Meta have put millions of dollars into child safety lobbying
What's their motive there?
I'm honestly not sure. Often when companies lobby for regulation it's to avoid other types of regulation they would find more troublesome. I don't buy the popular narrative that Meta is lobbying for verification laws for the purpose of getting ID data because surely they have a lot of signal there already. At the same time I think it's backwards to say "Meta are behaving this way because of regulation" when they actively lobbied for it.
Obviously, none of us have any proof, but I'm on board with the theory that they've been lobbying for it to push things subtly. Specifically because it looks like a lot of these laws are being made to absolve the person creating the gate of responsibility and liability when the gate is there, even if it fails. The idea of the theory being that if they can push that part in then it's better off for them rather than if it's done in a vacuum where they can end up responsible.
It makes it impossible for anyone except huge existing players to have a legal social network if there are enough hoops to jump through to run one.
Smaller entrants to the field cannot as easily comply with the law. It’s about raising barriers to entry. Trust in Meta might be low here, but to the general public, it’s higher than some small startup they’ve never heard of, so they won’t upload their ids there.
I linked to two articles describing Meta's fight to have age verification laws put into place (even before the settlement). The most obvious reason is to try to get some sort of law in place that they believe they can comply with _without_ having to make changes to their algorithms in a way that might hurt their business.
I don't think they particularly _want_ legal id (though maybe they do? who knows)... but it's obviously false that this was caused by the government when Meta itself was lobbying for such laws even before then.
https://techoversight.org/2025/07/29/bloomberg-meta-google-l...
https://thedeepdive.ca/who-pushes-age-verification-bills/
Creates another expensive bar for prospective challengers to clear - regulation nearly always ends up favouring incumbents, especially if they have a hand in shaping it.
Exactly where I am. Was all-in on Quest 1 and Quest 2, but had to offboard due to Meta's wild policies (that ended up locking me out of my account with little recourse -- some bug with the Oculus standalone account merge with FB and then re-split).
As much as I'm a proponent of VR, I won't play by Meta's rules.
What does your state ID have that Facebook can't already get?
I don’t believe Facebook has my full address. Yeah, they could probably get it but that doesn’t mean I want to help them.
This has not been my experience at all and there are very few headsets I have not owned.
Everything else I can't really disagree with.
I've never needed to submit any ID?
I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)
But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.
I was so excited by Oculus’s technology, and then Facebook of all companies bought them and it was such a let down. It felt like finding out that Charles Manson likes the same TV show as you. Yuck!
Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.
Although looking like an idiot is probably better than being one of those Meta Glasses perverts
Seeing a person at a coffee shop typing with his fingers on a table and moving his invisible mouse would be…interesting.
I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.
I’ve used the Vision Pro in public. I don’t care what people think of me, but I did get annoyed at people tapping me on the shoulder and asking about it.
That's what people used to say about Bluetooth headsets
guess i'm old cuz i still feel like it's weird and antisocial
Surely you mean asocial?
It's still creepy and weird to have a full conversation on a bluetooth headset in a public place where everyone can overhear your side of it.
Isn’t that the same without a headset?
No, talking into a phone feels more natural than talking to nothing in particular
Plus when you talk into a phone, your voice bouncing off the glass causes natural tendency to control vocal volume.
With buds, people just shout into the void... Or the bus...
Better than the people who walk around using speakerphone… which I see at least 3 people do on every trip to the grocery store.
It still seems weird to me when I hear people seemingly talking to themselves as if hallucinating. It always surprises me until I realize what's happening.
I’d mostly be concerned about getting robbed while having my vision obscured.
Luckily they can’t steal your invisible monitor, keyboard and mouse.
I've been that guy, though with a portable keyboard and wireless mouse using my Xreal glasses with a Samsung device in Dex mode.
It is as close as Ive gotten to the cyberpunk dream so far.
It’s HoloLens reinvented I guess.
What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.
Will I like gaming better if I control the games with my hands instead of a controller?
Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.
Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?
I can’t believe Meta is blowing their money on this stuff still.
From the video they have on their site: watching movies in places where you normally would stare at a tiny screen; they also show folks using virtual floating keyboards in front of a VR desktop to work.
So: no problems solved.
I might consider them if I can wire it to my laptop. I use the meta quest for development because of infinite virtual screens and due to my apartment being so small I can't fit a proper desk and office chair. But still is a very niche usage, if I had space I would very likely get a desk with a dual or triple monitor setup. If the resolution is good, it is actually nice to have a very portable infinite screen setup if you travel a lot.
You can do this already with xreal glasses for like 1/4 of the price
https://us.shop.xreal.com/products/xreal-xbx-a01
Thanks, i will check it out. I think I did a couple years ago but mac os support was bad at the time? I don't quite remember, but this seems great now. Do you have one? Any experience with using it for work on mac os with multiple virtual screens?
It’s terrible.
I’ve always wanted it to be better, but it’s just terrible. It’s like working on a projector screen where the pixels never line up.
Really? Did you ever try adjusting the text sharpness?
I've a pair of Nreal Air glasses (before the rebrand) and a pair of Xreal Ones. I have found the latter remarkably comfortable and sharp enough for coding, reading text, playing games, etc. for extended periods of time.
The new widescreen modes are a real treat too. Still waiting for Real 3D to get upgraded to 60FPS though.
fwiw unlike the other person, I use it for hours with my macbook and have no complaints. you will like it if regular vr makes you feel claustrophobic/isolated, since you still see the real world while using it. I don't understand the obsession with extreme text crispness many people have.
I think this is a big stopgap until an actual transparent AR glasses and an admission that Meta and the entire AR industry have no instant next quarter solution for shortcomings of Meta Ray-Ban Display.
The geometric waveguide technology used in the Display glasses is quite complicated and costly, the birdbath optic that Xreal uses is stupid, so to speak, and various holographic solutions used by Even Realities and likes is not so spectacular in light loss(IIUC the fancy term is "quantum efficiency"), as well as multi color feasibility(needs 3 layers with separate image sources).
Prior to now we didn't know if Meta will be doing a Display 2 or Quest 4, or if they plan to do something else. This is that something else.
They had to get something out to undercut Snap finally formally entering the market with a consumer product. That's my read. Their entire strategy for years has been doing whatever they can to box-out potential XR space competitors.
Rumor is they are going to do a Quest 4 (late next year).
I agree that these seem like a stopgap short of the thing everyone wants - Vision Pro specs (ahaha) in a pair of regular glasses.
Personally, as a glasses-wearer, I'm not quite convinced it's the right target though - even my 20 gram glasses are uncomfortable to wear all day and I take them off whenever they're not needed. I'd rather have a ski-goggle device (similarly light, but with the weight more evenly distributed, and still with optical see-through) with fewer performance compromises. Of course that wouldn't let the manufacturer dominate "the next form of personal computing" or whatever.
Yeah, I've switched to ultra-light rimless glasses and I really do not want to go back. I no longer have sore nose-pad dents at the end of the day.
(I have a fairly strong prescription, so the literal glass in my glasses does weigh a fair bit more than for most people. Yay modern optional media! It's so much nicer than it used to be)
I mentioned Jaron Lanier in another comment… I've been watching VR try to establish itself and fail for close to 30 years now.
I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)
When someone gets this right I do think we're all gonna ditch the 2d screens and phones.
It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).
Meta VR Glasses... and where they will be banned next!
I think I am still going to stick with the Steam Frame lmao
still worried about how much data this thing will collect about you
Upside: the Steam Frame's price is actually pretty competitive now.
I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.
Nope.
Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.
The battery life on these devices is way too low for that
It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.
Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.
"lighter" is the revolutionary bit.
A huge impediment to VR uptake is having to go through the process of strapping a brick to one's face.
This isn't quite the "just putting on a pair of glasses" experience, but it's much closer to that than the former.
Its lighter form factor is more evolutionary than revolutionary. The AVP has some unnecessary extras such as the outward-facing display. If Apple wanted, it could make an Apple Vision Air with the latest A-series chip, a much lighter form factor and a much lower price - just like Meta VR Glasses.
More compact lenses are a constant improvement, but one of the main things here is just moving compute and power off of your head. Which many have done before.
Honestly I don't know why that's not more common. I've used puck-based ones, they're great - far less heat and mass on your face is a major benefit. They're also usually easier to plan upgrades for, as the two most costly pieces (which do very different things and have very different progress cycles) are separated.
If you are going to buy one, this is the platform you support:
https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8
I know you probably know that, but this is a new low, even for Meta.
At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?
Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.
meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.
Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.
These Meta “VR Glasses” seem suspiciously like AR glasses. They even used an image of a game rendered on an AR screen for their “VR” game section.
Yeah, I'm not sure why they're calling it that. XR glasses, maybe, but not VR if you can't actually have any immersion.
I think they're calling them "VR" because they use camera pass-through for AR, whereas all their other AR products are see-through. (I think this is a reasonable place to draw the line - pass-through AR kind of sucks in my experience. Although maybe a third category would be appropriate.)
That external compute block it comes with looks pretty chonky...
Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.
The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?
a few things id want from a product like this
1) Blackout. Let me use them as a way to get complete pitch black when i want it 2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to. 3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.
Hope they get there someday.
1. It has an optional light blocker. 2. Better resolution than Vision Pro. 3. Should be the most comfortable VR device ever. Seems like it's addressing your concerns.
I thought Meta's approach to AR was pivoting towards transparent glasses with displays in the vein of Ray Ban Display and Orion (I realize that "VR" is in the title, but almost all the images show AR use cases). Their original vision for AR was to have people walking around with quest headsets in passthrough mode. But that's just too weird for the vast majority of people. I can't imaging walking around in public and ordering coffee with my eyes totally obscured behind a device. I saw a couple co-workers walking around wearing headsets like this when I worked at Reality Labs, but it was obvious to me and all my teammates that vanishingly few people would actually do that in public.
I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.
Spring 2027 is eternity in the future from today. I love the concept they advertise but by then, there will be so many amazing products and releases.
If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.
I am not sure what will happen till Spring or Summer next year.
Now when I saw their video... ufff, not for me.
I'm sorry, just no. They look ridiculous.
hmm.. does this mean that the next version of apple vision pro will be spectacular?
Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
People said the same thing about Meta Muse.
HN constantly under-estimate how much the mass forgives a company as long as they release a cool product (barring a few holdouts that really don't matter to 3B DAU company)
Is Muse popular?
Yes
Extremely. It's been top of the App store charts since it came out in the US.
That means nothing, see
https://news.ycombinator.com/item?id=49662990
It also tops Apple App store. Any similar tidbit about installs being bots for Apple?
I went to set up, it asked for email access.
Nope.
Then don’t give it email access
https://www.avclub.com/meta-muse-ai-human-labor not for long.
i asked this in different thread https://news.ycombinator.com/item?id=49816481
anyone know whats going on with muse. twitter has gone crazy with fake things ppl've supposedly achieved like getting airline to refund 4k, negotiating 45k furniture to 5k, booking flights for 20 dollars. These are the same ppl that were hyping openclaw, not sure what happened to that. and how muse topping charts. Its all befuddling to me.
Well, Muse is essentially OpenClaw as a service for the general population so that tracks.
people don't care about privacy; every post on snowden does well here but it's a fart in the wind to the general public
What's cool about giving all your life's data to Meta Muuuuse?
I dont thibk privacy conscious people are using muse, Im not.
First he needs to fix himself
Impossible.
Why? Does his model not get firmware updates anymore?
Zuckerberg needs to fix Zuckerberg first. Meta is going to remain as it is, otherwise.
After my experience with the Quest 3's software, I'm not really interested in anything Meta. That's ignoring the privacy issues and other issues with Meta as a company.
$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
Agreed. When I tried the Apple Vision Pro, I was a little disappointed at the PPD (which is like, 34 to Quest's 25 or so), didn't expect to still be so sensitive to it.
I use the Apple Vision Pro as my main display, programming for 8+ hours per day. Zero issues as long as you're willing to use larger screens! The PPD on this looks very similar, possibly a bit better due to its lower FOV.
But won't the low FOV make it impossible to glance at other displays, even if the text is sharp enough?
The text should be sharp enough on this one. It's sharper than Vision Pro and Bigscreen.
Can't wait for literally any other company to make this!
Same. Not touching anything Meta.
Meta is back with another thing no one asked for
~ 65% of steam VR devices are from Meta:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I see Disney+ 3D videos featured pretty heavily on the landing page.
I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.
Unfortunately, Meta's horrendous privacy policies precludes me from even considering purchasing one of their headsets.
I really hope they’ll care a little more about using this for productivity. I wish the quest 3s would work offline eg. on a plane as my external monitor for my MacBook.
In the keynote they said it supports DisplayPort over USB-C, so this should work great.
Anyone know the resolution?
I have Xreal airs. And, while, I like them, they’re rather useless because 1080p just isn’t enough.
2412 x 2288 per eye (and horizontal FoV is around 70 degrees). Not sure it's really enough for monitor replacement, but certainly an upgrade over Xreal's offerings.
This as a fully open source device or at least from a company worth trusting would be a great product.
SteamFrame it is! As far as I can tell the SteamFrame lets you install a different OS.
There's plenty of reason to still be skeptical about the future of VR, or Meta's practices, but shoving all of that aside it does look like a big step toward the level of comfort that's going to be needed for VR to succeed. Not at this price point, but it's incremental progress.
With a 70x66 degree FOV, how is that Rogue One footage not false advertising? https://www.youtube.com/watch?v=xyD_bmMy5nQ
They really try hard to hide the tether, it almost looks like it was added back in to the video afterwards.
Yuck.
erberg
I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.
https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...
I do admire mark's tenacity
I might try it for work if it weren't made by meta.
I can and do wear my meta glasses in public. There's no way I can ever wear this in public
Blog post: https://about.fb.com/news/2026/09/introducing-meta-vr-glasse...
Over the last years, being "online" has become so stressful and toxic that I just don't want to spend much time there anymore. 2016 me would be ecstatic about this product. 2026 me just want to be in the real world.
You just have to put a bit of effort into curating what your online experience looks like.
How?
Not the parent commenter but I've found RSS feeds have replaced most of my desire to browse reddit, and other social media. You can even paste a YouTube channel into a feed reader to get a true channel subscriptions feed.
For starters, don't let other people control your diet of information. So get off social media, where random algorithmic feeds serve you slop you didn't ask for.
Instead, pick out your own internet information diet. Make it a project. If you're not afraid to use AI, it can help with this tremendously.
Then you need to build habits that replace your unhealthy browsing with healthy browsing. IMO it's best to just install tools that make it difficult or even impossible to do the unhealthy browsing.
Now this just makes me sad that Apple gave up on the lighter Vision Pro. I might actually use this... if it had a real OS
Still same problem all VR has -- no killer use case. Outside of the problem that it is Meta doing this, the product in and of itself isn't that great. Ask all Quest users if they still use it all the time.... most of the oculus's are just collecting dust.
Some future date we will get there, but this isn't it.
I’d really like to use it as an extended monitor for work. The problem with previous versions has been inability for me to see my own keyboard or even inability to easily mirror laptop screens. This looks like it could do that.
Depends on how the device gets data from your computer and how it connects. My Xreal Ones present themselves as a monitor via DP Alt mode when I plug them into my work laptop, switch to ultrwide mode (32:9 is my fav), and I'm done.
To use most VR headsets that are also standalone devices, I would start by fighting with IT on getting some kind of security exception to use the necessary software on my laptop, then get started with streaming/connecting/sharing screens with it. Hopefully.
These finally have enough resolution to comfortably replace regular displays for productivity work, surrounding you with as many monitors as you want. Better PPD than Vision Pro, in a much better form factor. Apparently it supports DisplayPort over USB-C as well. I think they will sell a lot of these.
I'm more excited for the new Snap Specs. I want to see devs get on with exploring the possibilities of a decently capable set of AR glasses.
Bonus: No Facebook BS.
I want a glasses-with-puck style like this with a great fov and resolution good enough for crisp text work and nothing else. for sound I just want it to be small enough to wear with headphones. It would be fantastic if I could run a real OS on it. I just want it for productivity, I dont care about the latest 3d gimmick movie or VR apps.
The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.
I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.
100% on the same page. I don't want a device to take me on a virtual rollercoaster of half-*ssed entertainment in exchange for my identity, I just want something that can at least substitute my monitors in a more compact way.
https://youtu.be/aGnMbKwP36U?t=164
This is it then, right? You can connect a laptop to this. You don't have to watch movies on it. The FoV should be plenty for productivity.
We’re upgrading from Pervert Glasses to Pervert Goggles, huh?
This might be the killer app if latency is low enough.
Would like to have something like this, but will be Meta locked-in and die soon after it turns out only influencers seem to have fun with it
Shame that it's Meta. Radioactive to all but the most sycophantic.
Steam Frame is the one you want.
It looks like a hardware, but I’ll never buy it because it’s associated with Meta. They have lost my privacy trust.
Anyone else notice Zuckerberg say "Super Intelligence" multiple times during the Meta Connect keynote?
They've been using that branding since last June (with the reorg into "Meta Superintelligence Labs"), for better or worse.
Smoked Metas
I know the AVP is flawed - way too heavier - but Apple’s the only company I trust… enough. I’d never consider a product from Meta.
$1,299 - is expensive (I am not comparing with Apple vision pro) for a general consumer.
When Orion was first revealed two years ago people figured they'd be able to reduce the bulk over time and release them in a form approaching regular glasses, like Meta Ray Bans. Now they've somehow become bigger and more VR headset-like? How is this tech going backwards?
Very disappointing FOV specs for PCVR simulation fans (70 degrees: a downgrade from Quest 3). Looks like nice hardware though.
I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.
But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.