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Teaching a World Model to Play Pokemon

7 pointsby 4h agonostalgia.dev
11 comments
4h agoHN ↗

Unfortunately, the developers of PGo! knowingly utilize the play of innocents' to train military SI.

3h agoHN ↗

Author here, feel free to ask me any questions. Though I am no expert in this, just someone trying to learn and have some fun doing it.

36m agoHN ↗

Curious on whether you think this JEPA-style approach could scale to a full game completions?

For reference, standard PPO has been able to beat the game end-to-end with a relatively small network https://drubinstein.github.io/pokerl/

1h agoHN ↗

Why is this a dupe of the other thread?

1h agoHN ↗

This isn't, they are two independent projects making two independent models play Pokémon... independently

1h agoHN ↗

This is so dear sorrowful...

Art is a conversation between two people, that is a timeless communication between human.

An artwork to realize... to surf within to learn from, to listen to, to realize someone's images, someone's ideas, someone's worries, someone's messages... someone...

Art is someone's work of life, their experience, their... love...

There's human time in art... in a book, article, painting, soundscape, film, video-game... there's alive time of other human who reified their life experience, views, ideas... in an artwork and passed it to the outer world... to be inscribed in the infinitely magnificent history...

This...? This is just, sorry, deadly awful, dreadful, dark, and dear pain in heart... This is also disrespectful towards the Artists, Developers, people who worked on the Universe and this exact artwork...

This is utterly sorrowful...

58m agoHN ↗

This is just a mathematical model playing a game from the 80s, it's not even trying to mimick artwork. How can you say it's not art to teach a dog how to play chess? Is it less of an art then to teach a machine to play Pokémon just because the machine isn't alive?

51m agoHN ↗

Small correction but it came out in Japan in 1996.