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Compiler-style optimization for drawing via Skia

24 pointsby 2d agoarxiv.org
2 comments
33m agoHN ↗

As a former Skia contrib, this is cool as heck to read. It's exactly the sort of optimization work we had in mind when we wrote that SkRecord system, and I'm pleased that you were able to make use of nanobench. Back in those days we had just a few small optimizations that we could apply, mostly trying to eliminate unnecessary saveLayer() calls. Very cool to see it done in a modern way with Lean.

30m agoHN ↗

I wonder if same could be done to games. How much unnecessary work are modern games submitting to the GPU?