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Brood War Bench

76 pointsby 7h agobw.swerdlow.dev
46 comments
1h agoHN ↗

A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?

1h agoHN ↗

I wonder if there is a library to decipher brood war replay files. Perhaps an agent could learn by watching.

1h agoHN ↗

I haven’t checked for SC:BW but Blizzard has official parsers/replayers for SC2 on GitHub.

1h agoHN ↗

Not hard to build. I was shocked at how fast/easy this was to pull together.

23m agoHN ↗

At high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg

9m agoHN ↗

Unless you Protoss and mind control the Zerg, and then are Zerg+Protoss.

2m agoHN ↗

I only played the StarCraft demo two decades ago. Why is that so? Rushing?

1h agoHN ↗

This is a great idea for a benchmark. Something all the benchmarks seem to be missing is strategy, tactical solutions in most of the benchmarks are all thats required but here requires actual long term thinking and tactical thinking, balancing and orchestration.

1h agoHN ↗

Any details about the harness the agents were given? I am curious what representation of the screen and world state was provided to the agents and what tools they had available.

1h agoHN ↗

Oh sorry I should be more clear on that. Will add to report.

For agent harness I did Claude Code, Codex, Grok Build. This was primarily a cost driven decision — I have a lot of free tokens and I didn't want to pay API prices for this.

For game harness I used minimal BW-API issue command and get observation apis as tools. I felt this was the most fair way to do it on my small scale.

In the future I would like to integrate code mode and multiple games/I think if it was a best of 5 where each agent could learn from its past games and build its own automations over time that would be much more interesting.

1h agoHN ↗

Unrelated to the benchmark...

I love StarCraft. I started playing it right from the beginning, most of my friends right now are from that era. I literally met people that have spread to almost every continent when I was in my early teens. We played at internet cafes and did not have access to the internet, that was priced differently...

I miss those days so much.

Everybody was from a different background back then, and nobody was anything other than a guy that plays StaCraft at the cybercafe... And now, we are in our 40's and I know Math teachers, history teachers, oil rig operators, software programmers, professional gamers, lawyers and more... hahah So crazy to think about it... and I know them, we talk, what a world.

1h agoHN ↗

Later we even listened to Eminem and played violent video games. Most of have never even been charged with a crime, much less abused someone.

1h agoHN ↗

I agree.

My first time playing StarCraft was at summer camp around a decade after it came out.

All the smartest people played it so I wanted to too. Great decision, I have been continually impressed with the people who StarCraft introduced me to.

1h agoHN ↗

Even at Burning Man, in the middle of the desert, there is a camp that hosts a StarCraft tournament every year (on the dustiest setups you've ever seen!) :)

55m agoHN ↗

My best greetings to all Starcraft Elders clanners of yesteryear :).

40m agoHN ↗

Oh boy, I've spent more hours playing it than I dare to admit. I won over 10000 battle.net games ... on just one of my several accounts :) When the SC2 beta came out, I played about 50-100 games and never bought the full game, because I knew it would be like heroin to me, and I was already an adult that had to take care of himself.

12m agoHN ↗

A better benchmark might be asking the LLMs to write GO ai and then comparing that-- the issue is that there will be a HUGE difference in performance that depends purely on this game being in the LLM's training... but training a general LLM to directly play these games would be a waste of capacity and shouldn't be encouraged for benchmaxxing sake.

Programming an engine OTOH is a skill that is more general and they should all have.

Might be useful to have the target of the engine be some specific virtual machine that gets a strict cycle budget-- e.g. execution runs so many cycles, and result is read out of a specific memory address at the end (or when it terminates early).

1h agoHN ↗

Would be interesting if you could team a fast and slow agent together -- slow model can either act directly or maybe just communicate to the fast model.

1h agoHN ↗

I might open this up to a tournament if enough people want. Any interest?

1h agoHN ↗

I predict LLMs will reach superhuman level and beat even that model in the next 12 months

49m agoHN ↗

Starcraft is APM-dependent. Unless the latency will improve greatly in frontier reasoning LLMs (which is unlikely), it will remain a bit like knitting with an excavator.

47m agoHN ↗

I predict latency will improve greatly in the next 12 months to more than 4x speed on current frontier tasks

46m agoHN ↗

Yeah but Starcraft needs, like, 10-20x the APM these agents are doing.

44m agoHN ↗

I’m not convinced a lot of it can’t be solved with code mode.

Marine staggering for example seems like an ideal code mode task.

26m agoHN ↗

Yeah. Some of it may just be "thinking" less rather than faster token generation.

29m agoHN ↗

AlphaStar beat one retired professional by cheating.

AlphaStar won a showmatch against TLO. TLO was never one of the strongest players in the world. He had been retired for over three years by the time of the match. Google set the rule that their system would have human-like mechanics, but it played several times faster than any human, never issued a wasted action, had an inhumanly fast reaction time, issued commands with perfect accuracy using an API, and could see the entire map at once.

It was later released to the open ladder with more human-level mechanics. Even strong amateurs regularly beat it. I have beaten it myself. It was strong, but not even close to the level of the strongest human players. It had obvious and easily-exploitable deficiencies in strategy and building placement.

I think even the cheater version would have lost handily to Serral any of the strongest players.

(It apparently beat MaNa as well as TLO, but those matches were never released to my knowledge. I see no reason to assume Google cheated less flagrantly in private than they did in public.)

1h agoHN ↗

Did it play by looking at screenshots and sending clicks, or was there other mediation/symbolization?

It sounds like it might have been actually played in real time, which would be very important to distinguish.

I have recently seen other harnesses letting agents play real-time games in what seems like discrete time slices, turning eg Portal into something turn-based https://www.youtube.com/watch?v=ruuGXFAmiOE

47m agoHN ↗

There's a bot data stream already; it's probably hooked up to that rather than screencap. Yes, I believe these were playing in real time.

1h agoHN ↗

There is currently a bot beating everyone on the ladder. Just watched it today on Artosiscasts yt channel.

9m agoHN ↗

If you read the TL thread on this, the bot is technically running at 240 APM, but its commands get split off into separate commands for each unit, so the APM looks higher.

I've watched several replays on this. It using map hacks is lame but it also doesn't always take advantage of them. It sometimes does respect its own fog of war. It mostly wins with incredible micro (kinda has to, it's macro kinda sucks).

Most of its few losses come from drops (it never makes turrets and doesn't know how to handle them), bad macro (blocking its own ramp) or just incredibly unconventional play from its opponent (which is certainly not in its training set).

6m agoHN ↗

It is in fact APM limited, and its creator claims it was trained without the map hack so it should do just as well without it. I think the bot is VERY impressive and has already managed to beat several top Korean pros which is really godlike

42m agoHN ↗

I think we're on the early days of games you connect with your agent to. Human + AI units one versus the other. Like knights with their horses. Not sure which is the horse..

29m agoHN ↗

I've been running these with friends recently, it's very fun. I ran irl bot tournaments for board games a couple times but the agent era opens up a huge amount of possibilities.

Must recently I built out a MMORPG puzzle box thing, I wrote a general game architecture doc but left the specific puzzle design up to Fable. Nobody is actively playing rn but I left it up at bot.willmorrison.net.

41m agoHN ↗

Back in 2010, during the early days of bwapi, there was a Brood War AI tournament held by the Expressive Intelligence Studio at UC Santa Cruz. It's interesting to see how different the approaches were back then, vs this or Deepmind's SC2 work.

https://web.archive.org/web/20091124210529/http://eis.ucsc.e...

There's a great contemporary Ars Technica piece by a competitor:

https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...

As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.

https://tomisin.space/archive/starcraft-genetic-programming/

29m agoHN ↗

At last something that feels properly orthogonal to pelicans on bicycles.

23m agoHN ↗

Gemini wasn’t included, but I’m guessing its performance would have been similar to Grok’s performance despite having roots in DeepMind.