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Nobody pays for FOSS, we can force them to

68 pointsby 1h agoseldo.com
42 comments
25m agoHN ↗

Being able to fork your own version is a desirable goal and by design. The original author can and will probably not want to take his project in all kind of imaginable directions.

1h agoHN ↗

I'm not sure it fits the free and/or libre software philosophy but I'm a big fan of releasing otherwise free and open source software as a paid version and with some exclusive QoL features in proprietary store fronts.

For example Krita. https://krita.org/en/download/ FOSS but you can buy it on Steam, Microsoft Store, Epic Store, and Apple Store. You get one exclusive feature, automatic updates (and more recently Steam Cloud sync support), and you also support the developers (on the other hand Valve, MS, Epic, and Apple also gets a cut too).

If you read for example the Steam reviews everyone points out that it's a free software but buying on Steam is also a good and very importantly straightforward way to support the devs + the platform itself has such a pull ("buying games you never play") that people buy it just for the case of having it in their library

https://store.steampowered.com/app/280680/Krita

1h agoHN ↗

Filebot used to be open source. I bought it on the AppStore, it was a way to support development and I figured it would give me easier updates that would just happen in the background.

When Apple moved to ARM, the App Store version lagged behind. An ARM version was available, but not in the App Store. I assume this is because that ARM version was a separate download instead of being a universal app, and the x86 app would run on everything (for now).

The app is no longer open source, and is paid. To get the ARM version (due to my stubbornness in not wanting to install Rosetta), I had to pay again just to get the app through a different means of distribution.

Too many run-ins with silly issues like this can really sour a person on the “free app in a paid store” model.

1h agoHN ↗

That can happen regardless of which storefront you use to buy a free app. It's more of a developer-specific nitpick than a chronic problem with FOSS and freeware.

If you're happy to sponsor the app's development, then owning the App Store version should make you feel proud. The developer is still able to make a living thanks to you, and they're offering extended support if you're unwilling to use a fork of the free version. A good example of this is Dwarf Fortress, which I have bought on Steam 3 times now so that I could gift it to two of my friends. God willing, nothing will prevent me from buying a 4th and 5th copy when Christmas rolls around.

1h agoHN ↗

Not a very effective way to support the devs though: only about 60% of what you pay gets to the developers, because of Steam's cut and VAT.

1h agoHN ↗

Yet by the active unique user numbers they have estimated sold at least ~168k copies and maybe upwards ~500k https://steamdb.info/app/280680/charts/ And that's Steam alone. I'd be really curious compared to this how many people click on the Donate button on the Krita homepage.

That's a lot of purchases imo for a project like this. I'm kind of ambivalent about the store cuts but they give a huge enough exposure to any game or software.

35m agoHN ↗

The free software philosophy aside, I feel like another problem is that once you start accepting payments then you start accepting various forms of responsibility/liability/accountability/etc. along with it. At a high enough price it'd become worth it, but that might not be anywhere near the price that your customers/users want to support you at.

16m agoHN ↗

Free open source -> compile it yourself

Affordable binaries and SASS are fine options that I’d like to see

6m agoHN ↗

I think I have donated more for Inkscape, Gimp, Firefox, and Libre Office than I ever spent on proprietary software. I also tend to buy paid versions of open-source apps in app stores, where available. It's great when a piece of open-source software has an easy donation link / button.

That said, I tend to trust all closed-source software significantly less, even if it's given away for free. Especially is it's given away for free.

1h agoHN ↗

I feel like the main issue with projects switching between a permissive and less permissive license and back is that starting out as fully permissive in the first place was the main error.

If everybody would just agree to start their open source code as something like source-available or OpenRAIL -requiring companies with more than $5M in annual revenue to pay for the work - we wouldn't be in this situation.

https://fair.io/

1h agoHN ↗

Yeah its a bait and switch. People want the social credit, early adoption, and community embrace of being open source, but they also want a captive business model.

57m agoHN ↗

It's not a bait and switch because the old version of the software that was released with the old license can still be used as such. If you call this bait and switch then I suppose this means that you somehow feel entitled to future versions of the software having the same license, forever.

30m agoHN ↗

That’s the thing with software, you can automate most future updates, with LLMs and whatnot.

Also, the initial software probably didn’t have a lot of known cves when it was sold.

1h agoHN ↗

They won't do this, because starting out as non-free doesn't get the same traction. Now that I think about it, it's basically a form of enshitification: draw people in with one deal, then after they're onboard, change it to something less favorable.

56m agoHN ↗

Why is it enshittification if you only have to pay when you have >$5M in revenue? Is your world so shit if you cross that threshold?

50m agoHN ↗

I think the issue is more on how you audit such things. Governments struggle (partially by design, but still) to get proper audits on who uses what and how much money they make.

The theory is great, but I'm unsure how you execute this.

42m agoHN ↗

Well, that's even more reason to not complain about it.

1h agoHN ↗

The usual pushback I get from FOSS zealots is that any time I mention things like money, popularity, increasing adoption etc. they just say none of that matters because it's "not a project goal."

In fact, often they don't even want money to be a thing at all, they think capitalism is inherently evil (cough innovation) and would prefer if everyone was just poor and lived in the woods or something.

Sorry... I like the world to be a little more interesting than that.

59m agoHN ↗

money, popularity, increasing adoption

These are the currencies of the VC world, and many open source developers don't release their work for those reasons (myself included, limited though my contributions are). It seems strange to deride them as making the world uninteresting because of this.

46m agoHN ↗

they think capitalism is inherently evil

Modern society has done a wonderful job proving that sentiment right. I can't blame them.

would prefer if everyone was just poor and lived in the woods or something.

I'd prefer if everyone had proper control over the tools they used. Whether they choose to live in the woods to use such tools or use them to make society a worse place is the double edged of 'free' (as in freedom)

I completely understand those skeptical about perverse incentives from not making software 'free' (as in beer). It shouldn't be a surprise that adding monetary inventice changes the entire incentive structure.

6m agoHN ↗

The financialisation of everything is, frankly, fairly toxic, so it's reasonable argument.

6m agoHN ↗

I’m not sure who is worse, the people who want everyone to be poor and live in the woods, or the ones who want to monetize every human interaction until you need a microtransaction to unlock your front door.

Maybe there’s a balance to be struck.

1h agoHN ↗

Now, finally, I have an idea. It's gonna take 5000 words to get there, though, so if you don't have that kind of time, skip to the part about registries.

This article is full of LLMisms, which is to be expected but maybe it wouldn't be 5000 words and wouldn't need this disclaimer if they wrote it themselves

13m agoHN ↗

The only llmism I sensed is the use of "load bearing". Im usually queasy after reading llm slop, and stop before the end. This didn't have that effect.

Maybe the llms are getting better, but either way, this article reads like a real hunan write the whole thing.

6m agoHN ↗

This article feels like it was written by a human who has just read to much llm writing

1h agoHN ↗

Isn't this similar to the anaconda model? (Except they keep the money instead of distributing it.)

Depending on how you count, in my research group we are like 10 and in my whoooole university we are like 60.000 employees. When they went from free to restriced for big organizations I just uninstaled it.

1h agoHN ↗

You seem to be forgetting the most important word in FOSS..

1h agoHN ↗

For them it is not the most important word, apparently.

26m agoHN ↗

It can still be free for most people but paid for companies who make >$5M revenue.

Conditionally free is also free.

48m agoHN ↗

I think I'm starting to forget, but could someone maybe tell me what the F in FOSS stands for?

36m agoHN ↗

"Free as in speech, not free as in beer."

I'm not reading an AI slop article, but there's nothing in either the Free Software Definition or the Open Source Definition restricting the selling of software. It does prevent you from restricting people from sharing that software once they've bought it, but you could always use a threshold pledge system to ensure you get enough money before releasing anything:

https://en.wikipedia.org/wiki/Threshold_pledge_system

23m agoHN ↗

"Free as in speech, not free as in beer."

As I understand it, if you have the first, the second follows from it. So it's effectively the same.

18m agoHN ↗

Not the same at all. Free as in beer means you get nothing. Free as in speech allows you to get as much money as you can using a threshold pledge system. This isn't just theoretical: the famous 3D modelling software Blender was released this way, becoming Free Software only after a €100,000 payment.

3m agoHN ↗

Sorry, I phrased it badly. I meant that in practice free-as-in-speech implies free-as-in-beer for copies: once anyone can redistribute the code.

17m agoHN ↗

"We encourage people who redistribute free software to charge as much as they wish or can. ... So if you are redistributing copies of free software, you might as well charge a substantial fee and make some money. Redistributing free software is a good and legitimate activity; if you do it, you might as well make a profit from it. ... Distributing free software is an opportunity to raise funds for development. Don't waste it!" https://www.gnu.org/philosophy/selling.html

17m agoHN ↗

The reason I dislike this is because of the game it creates. Let's say we have someone who developed a small, well-used dependency (say: xz) but there is now incentive to be "in the dependency chain." xz is open, LLMs are really good at stealing/recreating; what stops someone from publishing rxz (maybe a rust port, maybe a gnu-r port, maybe it's "Really fast" xz, maybe it's just hoping for a typo in a registry.) This new dependency adds very little over the original xz and xz could have just used a simple PR.

On the other side of things, does accepting a PR from someone grant the author the ability to collect royalties for that software project? If so, how would you quantify that? LOC seems like a quick but really bad answer for what it is incentivizing.

For many, the entire point of "F" in "FOSS" is not getting tangled up in this kind of mess. I personally would never want to add "am I opening myself up to a lawsuit if I don't pay someone for their PR" to enter my calculus of accepting a PR. Especially if this is because I reject payment at all on a project.

Finally, if a company/employee submits code to FOSS under this model, do they now expect a return?

17m agoHN ↗

how about making money from something else like hardware, to fund software (almost like IP is a fiction and people should be making money from tangible things rather than info)

I'm sure AI can also brainstorm more ideas for (F)OSS business models today

13m agoHN ↗

If you want people to pay you for your software, stop writing it for free. Conversely, if you write it for free, don't expect people to pay you for it. Otherwise you are no better than someone at an intersection with a bottle of Windex and a squeegee who, unsolicited, cleans a windshield and then demands the driver to pay for it.

The original authors of Free Software and open source were career academics and others who were paid to do other things, or were sponsored by scientific and DoD grants. I don't know how anyone got the nutty idea that you could make money on OSS itself. Practically every time someone has tried to make money on OSS it has failed, from Netscape on down.