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Type Punning in C and C++

35 pointsby 2h agoblog.pwkf.org
22 comments
2h agoHN ↗

Does reinterpret_cast works in c++ for this?

2h agoHN ↗

The C vs C++ distinction here is genuinely treacherous

What's so genuine about this?

1h agoHN ↗

Despite the fact they're two different languages, people are often taught as though it's basically just a subset relationship and then they carry this through into the actual software they write.

Because neither of these are memory safe languages, you are required to ensure you've made no mistakes or else anything might happen.

1h agoHN ↗

It continues with

and most blog posts on the topic get it wrong.

This smells like Claudism/LLMish.

1h agoHN ↗

The example included below "Why C and C++ Differ" is UB in both C and C++ (and says nothing about "why" C & C++ differ). The article isn't overall wrong but that bit is just...

(Feels a bit like LLM junk, but honestly not sure.)

1h agoHN ↗

A pointer cast worked fine at -O0 and silently broke at -O2.

Feels like LLM to me. I looked at some of the rest of the article and... pretty much certain now.

54m agoHN ↗

(Feels a bit like LLM junk, but honestly not sure.)

Why leave such disparaging comments?

49m agoHN ↗

Because if the comment is correct, it's useful signal for other potential readers to know that they can skip it.

I try to be as charitable as possible when reading and commenting online, but we don't have infinite attention and thanks to AI, it's easier than ever to end up wasting it on things that aren't worth reading.

(I'm not claiming that the article here is or is not an example of that.)

46m agoHN ↗

Even if it's not from an LLM, it's still wrong! You've focused on the last important of that comment, really.

1h agoHN ↗

Is it necessary to use the lowest possible font weight?

1h agoHN ↗

I just watched video[0] that argues if you can consteval something, then it must be free of UB, which seems compelling, at least for these lower level helpers.

Unfortunately, it seems memcpy is not constexpr, so cannot be used like this, but std::bit_cast actually works[1] as constexpr, so I think in C++ that would now be the most preferred use. It won't allow the union either.

[0] https://www.youtube.com/watch?v=-LAXqqqX274 [1] https://godbolt.org/z/xGzjTMGvv

51m agoHN ↗

__builtin_memcpy is constexpr under clang with constraints

45m agoHN ↗

Careful, only language UB is guaranteed to be detected in constant evaluation, UB in standard library functions isn't. It is a good sanity check though.

Also it seems that bit_cast in particular is going to be strengthened in this regard:

https://cplusplus.github.io/LWG/issue4539

1h agoHN ↗

The conclusion is simply wrong. `union` should not be used for type-punning in C++, or in C code which might be compiled by a C++ compiler.

I can't downvote posts yet, but if you have the ability, consider it. This is clearly LLM slop without human review.

29m agoHN ↗

C code which might be compiled by a C++ compiler.

I really hope you're talking mostly about header files; for actual code this is such a horrible idea (and in a lot of cases just won't work without massive efforts.) Even for header files, arguably one ought to really know what they're doing.

22m agoHN ↗

For sure, a union which is used as API surface to a C library which a C++ codebase uses is the most obvious and dangerous footgun here.

The article never even discusses how C++ actually implements unions to begin with, so it's just incomplete. (Only the "active" member is meaningful, the others are considered as meaningless and shouldn't be touched.)

1h agoHN ↗

I don't understand the example in "Why C and C++ Differ".

Shouldn't the code return 3 in the base case and 4 if the check for 2 was assumed to always hold ?

40m agoHN ↗

You're halfway there. It's a little more messed up than that.

IIRC, this is all little-endian. So assume our 8 bytes labeled A-H. For a 32 bit/4 byte integer, they will be read as DCBA. For a 64 bit/8 byte integer, HGFEDCBA.

So the struct is set up like a = DBCA, b = HGFE. So when we assign 2 and 3 to a and b, it should look like this in memory:

00000010 00000000 00000000 00000000 and 00000011 00000000 00000000 00000000

When we cast that to a uint64 and assign 4 to it, we should wind up with:

00000100 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Which effectively zeros out b.

So if the conditional is evaluated, it will evaluate to false, we return b, which is 0.

If the conditional is not evaluated, we should return the value in a, which is 4.

22m agoHN ↗

Hackers don't make Quake III Arena by trusting C rules or compiler optimizations anyway.