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Analyzing Frontier Model Progress with My Favourite Game: Prince of Persia

17 pointsby 19h agoblog.priyan.in
8 comments
51m agoHN ↗

The prompts provided are atrocious. It's amazing that the LLMs actually built something useful.

My first prompt was simple: "in this original code there 6502 assembly code for prince of persia, use the save level files and try to do it in c# console."

Do what in the what now in the console?

46m agoHN ↗

"now char coming but movement everything wrong ... prince is not in floor"

I'm assuming a language barrier on the part of the author. I wonder if the models would do better being prompted in the author's main language.

51m agoHN ↗

A German magazine (c't) ran a Asteroids programming contest in 2008 - create a client with access to the emulator output of the game that provides keyboard inputs to control the game.

The highest scoring submission that won the contest had a high score of around 137k. Last week, I had GPT-6 Astra, Sol and Luna implement and hill-climb on this task, as I wanted to see how big the difference in smartness is. Luna implemented something, but never exceeded ca. 20k points, with a large variance. Sol got something in the area of the humans implementation.

Astra, which finished fastest, had a highscore of around 1.7Mm when the game seemed to fairly reliably crash. On the way, it disassembled parts of the ROM to extract information about the game.

I didn't do a ton work to document and measure the specifics, but it was very impressive.

16m agoHN ↗

If I remember correctly, back then all "good" entries in the contest solved the game by syncing with the RNG and could basically predict where and how new asteroids would spawn. The difference between entries was planning ahead movement and residence against control issues due to the contest setup (like inputs getting delayed). I wonder how Astra managed so much better, I thought the problem was already solved

33m agoHN ↗

Off tangent but the latest prince of Persia game is really fun

14m agoHN ↗

I played The Lost Crown and it's top tier, I assume you're talking about The Rogue?

6m agoHN ↗

I am going to try to build the original Prince of Persia using Swift as it is the best language for building a macOS game. Being a classic 2D cinematic platformer, Apple's native frameworks provide exactly what I need without the overhead of a massive cross-platform engine, and I love simplicity

So here goes my weekend, flag this and get a life