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Great article, though if the author ever reads this: please choose "artificial", next time! It's already the first half of AI. If I'm bound to be an irrelevant spec in an irrelevant backwater of an irrelevant galaxy in the moments between abiogenesis and abioterminus, I can at least hope to make one obvious adjective a "thing".
That one Anthropic engineer made "vibecoding" happen overnight, so I write this with full confidence that they have magical influence over the ever-forming neologisms.
One small correction: Andrej Karpathy coined the term "vibe coding" in February 2025, a year after leaving OpenAI for the second time. He joined Anthropic in May 2026.
Walter Benjamin, The Work of Art in the Age of Mechanical Reproduction, 1935 https://web.mit.edu/allanmc/www/benjamin.pdf
Edit: to put a finer point on it, AI art like this is, through it's rigorous application in almost every previous medium, showing that there is a demand and energy for a new art form that depends on the changing technical standard and capabilities that AI has introduced. I don't know what it will be, but you can see some of the edges of it with how it is making waves in all the other mediums.
I loved the finished work. I'm looking forward to more art in the world.
Agents allow you to produce more, even the silly ideas you can't put too much effort into.
I really loved the Herzog parody, the overall taste and the parts I explored (I'm sure there's more). Well done!
What I really look forward to is people on IMDB creating alternative movie endings or alternative scripts instead of bashing the movies :)
Or in addition to, because the movie bashing is quite funny in itself.
I'd love that too, but I don't see that happening.
Fan fiction is not easy legally [0]. I expect if it happens it will be found on much more underground places than IMDb.
[0] https://en.wikipedia.org/wiki/Legal_issues_with_fan_fiction
Well, they could just share their prompts :)
There's a tangible quality to mechanical creations. Miss that hands-on feel when debugging distributed systems all day.
What did it cost, everything included?
Yes! That is what I came to say: it's interesting, but I can't contextualize the workflow he describes without knowing the the quantity of tokens involved and their retail cost.
I must be missing the setting in my claude/claude code - how does one do that?
A project is just a custom prompt and some files you can attach.
Claude code is the same thing with some .claude files, and the folder directory is local to your machine.
Where is the ON switch for all of this? Showing the method and steps and prompts would be more useful than this post.
I went in expecting something handmade, and instead got something that was Claude-made. This doesn’t make me feel good, or feel user-centric. Now we’re throwing Blender into a webpage and serving it client-side rendered to users?
If anything, all of this feels more like bloat rather than something personal. It’s art for Claude’s sake. It’s not telling a story. Even on the actual blog post, the dropdown table of contents displays how long it takes to read each section. It feels so disconnected because it’s possible to throw a feature in, but is it really necessary? Maybe I am getting better at determining AI-made UIs, but all of this feels incredibly artificial.
Lastly, for all of the parallel QA checks and threads, all of the header links besides the “About” page throw a 404 at me. It’s almost ironic.
It's all getting abstracted away.Even our computers are.But it's cool to see people continue to pushing the envelope.With the latest models releases, I'm starting to think about what even are humans for now.I guess we will continue evolving and keeping track but with how the models are competent now, I can already be satisfied for the foreseeable future.I don't think I would need anything more.And yet we will continue to push.
Besides the About page and this one blog post, all other links on the site are broken. There’s no need to feel defeat.